Hey everybody. I haven't posted here in years and years. This'll be a long post, so I'll summarize at the top.
EDITED:
I have put together a draft of a Consular Career Tree, to illustrate what I would be going for. You can check it out here:
Consular Career Tree
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TL;DR:
I would like to homebrew a system where each of the 18 Careers has a single Talent Tree (a Career Talent Tree). which would be a condensed version of their Specializations from the RAW. I'm looking for input about this project, which is just an idea right now.
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I'm getting back into these product lines, preparing to run a KOTOR campaign for my friends.
Looking at everything that's out now, I'm amazed by all the tools the communities have come up with. You can tell there's real love for this game.
And I've always loved this game too!
I love the dice and the whole idea of the mechanics.
Like many,
I don't love the splitting of the game into three parts.
I think I like to call a spade a spade here and say that this was part of a strategy - which Fantasy Flight Games does to perfection anyway with everything - of maximizing what the players will want to purchase.
I've heard it said that you can't fit all of their game into one book, all three settings, all the careers, etc.
Except that's not true, because West End Games' d6 Roleplaying Game did that. (Fantasy Flight has even republished it). Wizards of the Coast's d20 and the subsequent SAGA Edition did that too.
Yes both of those games had their extra sourcebooks and what not. FFG's game does too.
But don't worry, this isn't a big gripe fest of a post.
It's more of a musing,
an idea, a brainstorm, a prompt.
If you look at one of these games - EotE, AoR, F&D, you see that that each book has 6 Careers, and each Career has 3 Specializations. What this means is that each book has 18 Specializations (of course) filling out that space. The basics of How to Play & Game Mastering and much of the Equipment and whatnot are the same.
So here's what I'm "proposing". As a homebrew project that I would have interest in taking a shot at, if nothing else.
1 Book, 18 Careers. Each Career has its own Talent Tree. No Specializations.
That means that there's a Smuggler's Talent Tree. A Guardian Talent Tree. A Soldier Talent Tree, etc.
What this would have ended up creating, if Fantasy Flight had done it, would be a Core Rulebook roughly the same size as each individual Core Rule Book, but one that actually gives you the complete Star Wars setting in all its flavors. Morality, Duty and Obligation can all be provided as optional rules depending on the type of adventure that the Game Master wants to run. The adversaries would be condensed. The built-in adventure would be more encompassing in its theme.
Of course, I'm probably not going to type up my own complete Core Rulebook (though I'm tempted, at least I type fast), and if I did I wouldn't share it because legal.
But I AM interested in making homebrew Talent Trees of each Career which are condensed "best of" examples. Meaning, each Tree would be the same size as any Talent Tree that currently exists.
Ranked Talents would no longer be Ranked.
Instead they would be a powerful singular version. For example, take Convincing Demeanor. As written this Talent removes a number of Setback Dice per rank of the talent from any Deception or Skulduggery check. In a new condensed, enhanced, Career Talent Tree, this Talent would remove ALL Setback Dice from Deception and Skulduggery checks. It's a one-time Setback negation Talent.
I'm thinking Careers will retain the normal Career Skills they already have
(8 for Non Jedi, 6 for Jedi). The player will be able to start with a free rank in 6 of these.
Species XP wouldn't even need to be adjusted
really, as a new Level 1 Character would still have the same amount of stuff. From the perspective of the player who owns 1 Book (and not 3), there
wouldn't even be less options
(18 Talent Trees), just less options WITHIN each Career. And the options would represent the entirety of the Star Wars setting. Which, personally, I think I would enjoy and prefer.
XP Rewards MIGHT need to be adjusted. I kind of don't think so though.
How you attain a Force Rating
if you don't start as Jedi may need to a change (for characters that want to replicate the Luke Skywalker-like journey). I'm not sure having a Universal Force Talent tree like Emergent or Exile would be necessary under such a system. Maybe!
I think probably what I would do is allow the player to choose additional Careers for 30 XP, and implement one of the following options:
1)
if you choose one of the 6 Jedi Careers as a second career, that grants you a Force Rating of 1.
OR
2)
If you start as a Non-Jedi, the Force Rating could be bought with 20 XP, and this grants the user access to Force Powers, but only the Basic Power (none of the upgrades), unless you take on one of the six "Jedi" careers. This is for the hero that wants to be Force Sensitive for some of those added perks and themes, but doesn't want to commit to it as a Career. For example, Leia Organa. (Create a Character, choose Spy. Pretty quickly, buy Force Rating 1. At high level branch out into Commander).
OR
3)
As number 2 but instead of purchasing a Force Rating, you can purchase the Force Sensitive Talent Tree, which would be a condensed version of Exile and Emergent from the RAW.
So there'd be 18 Career Talent Trees, possibly 2 Universal Trees (Recruit and Force Sensitive), and Force Power Trees.
I know not everyone feels this way, but I
don't like the huge amount of choices. I don't like the bloat.
I like having deep options, but I want to be able to present this game to new players without it seeming overwhelming.
Any thoughts and/or advice would be appreciated.
Note:
this isn't how I'm going to run my game. I would do be doing this knowing it will be time consuming, and purely for fun. If I finish it and it works out, awesome.
Addendum:
And I
don't want to feel overwhelmed by it either. Often times when I buy a "Beginner" Game, I really enjoy the streamlined rules. And then I am encouraged to buy the "Full Game", which I like less. I've felt this way about D&D and Pathfinder. Why couldn't the whole game be like the Beginner Game? With FFG's Star Wars Beginnner Games, you have these premade characters that have Talent Trees which exemplify what I'm talking about to some degree. I've even enjoyed less skills (Piloting & Knowledge, for example). If the Beginner Game had a Character Creation system, I would prefer it to the Core Rulebook honestly. The truth is, there's a lot of people like me, I think, who have a lot of experience with RPGs, but have developed a fondness for simplicity. Sometimes it feels like this wonderful game is trying to be narrative based, and in some areas has succeeded, but hasn't quite gotten there. When you've played Cubicle 7's The One Ring, or Margaret Weis's Marvel Heroic Roleplaying or the wonderful new product Quest RPG (especially), then games like this one, or D&D 5th Edition, really don't feel as narrative or approachable as others make them out to be, in my opinion.