I miss the small upgrade cards, they were better for everything besides the Art and space for Words.
As far as Force pick some or all of the following:
- Disable Force charge use after a bump, stress, ion, or obstacle overlap.
- Require Focus Action to Regen
- Require Focus Action to Spend Force
- Limit # of charges that can be spent per round to 1
- Force does not recharge at all during games, all you have is what you start with
My favorites are #1, #4, and #5 since they are the least complicated to implement. Still a crazy powerful mechanic just dialed down from 11 to about 4 on the amp.
Lots of options, many of which could be done for 2.0 via rule doc updates and errata or point increases to things like Maul crew and Hate, though thats a separate discussion.
Would do wonders for keeping plot armor pilot prices down over time so people's favorite characters remain more accessible.
Edited by Boom Owl