What am I forgetting, what would you do?
Next time, our crew will be liberating a town overrun with Imperials. They've contacted the Rebellion for backup, and they are on the way. A hyperspace mishap (Hyperspace mine or Interdictor cruiser) causes only 1 ship (Corellian corvette) to make it through, massive damage where the PCs need to rescue as many as possible before the ship explodes). The amount they rescue (which will be a very small number) will be the group that aids in the liberation.
The townspeople are willing to help in whatever way they can.
They are up against 3 fully crewed Artiquens cruisers, ground forces and AT-RT support mechs, a competent officer,and an overly powerful Inquisitor.
Now the GM stuff. So far I've pulled and am reviewing the Squad/Squadron rules (AoR GM kit), Mass Combat rules (various), and have pulled Minions and Rivals from the Adversary Decks for the PCs to draw upon.