We’ve seen the developers modify line-of-sight rules with silhouettes, there was a big adjustment to range rules for snipers, and medium cavalry (Tauns and Dews) are clearly going to be adjusted. So the game is evolving.
In believe that in the next 12-24 months the Devs will likely start thinking about a 2nd edition. This would allow them to fully rebalance the game and also include new layers of complexity for hard core players to stay excited about.
What are some next-level improvements or just additions to the game, that you would (realistically) like to see in a 2nd edition? This is mostly spit-balling, as some of these ideas may not fit the scale or vision of the game. However, more than a few surely could be added - with perhaps only a minor increase in the cognitive load. Some could be “optional rules”, not for competitive play, just for casual. Others might be for competitive only, or campaign play.
I’ll start:
* Rules for building interiors, doorways
* Off-board artillery (see Leia’s command card)
* More sophisticated grenade rules (scatter? different types of smoke?)
* Spotter rules for forward observers (laser pointing)
* Building destruction / terrain morphing
* Non-violent attacks (“there’s one, set for stun!”), non-violent scenarios/units (Corusant / Naboo police actions?)
* Enhanced Camo / Invisibility / Force Projection (i.e. Luke’s trick in episode VIII, Imperial Spy/scout units from Imperial Assault)
* Jump-Troopers (Mandalorian)
* Customized armor rules (Mandolorian)
* Impersonization (sp?), I.e. shape shifting units/spies
* Half-squads. For extra activations, manning heavy or medium weapons (smaller versions of e-webs, with a spotter/loader and shooter for example, but not on a super-heavy frame)
* Experience upgrades (for campaign play or multi-game play - units that survive gain minor upgrades or even downgrades)
* Civilian rules
* Air-strikes
* Hidden deployment
* Hasty-barricades (engineers)
* Climbing/elevation rules that encourage vertical movement (right now this is rarely a good thing to do in Legion as it consumes precious actions)
* Prisoners, taken in game
* Surrender rules (Episode IV, Episode VI)
* Fires (burnable terrain)
* ?