Help a long time noob build some lists.

By Supertimland, in Army Building

Haven't done anything to do with legion other than to buy and paint random expansions since the Veers/Leia wave. Have never played a game. Coming back to attempt to start playing (not the first attempt to get playing, I just don't really have a playgroup for legion)

Made these lists that are most likely completely terrible but I'm not after some OP TAC list, just something that can hold its own against a non optimized list. If what I own doesn't really make a good lost I also have 2 clone wars starters built and painted if they can make better lists.

I have listed all the other expansions that are painted so some advice would be great. I have no idea about what command cards are good or what upgrades other than special weapons to give to units.

IMPERIAL (790/800)

General Veers (80 + 0 = 80)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)
DF-90 Mortar Trooper (36 + 0 = 36)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Imperial Death Troopers (76 + 34 = 110)
--DLT-19D Trooper (34)
Scout Troopers (Strike Team) (20 + 28 = 48)
--DLT-19x Sniper (28)
74-Z Speeder Bikes (75 + 5 = 80)
--Long-Range Comlink (5)
74-Z Speeder Bikes (75 + 5 = 80)
--Long-Range Comlink (5)

Other expansions for use
- 1 Darth Vader (both HQ and operative)
- 1 Dewback
- 1 AT-ST
- 1 Occupier Tank
- 1 Scout Troopers (non strike team)
- 1 Snowtroopers
- 1 Boba Fett & Bossk (in the mail)
Rebel (789/800)
Leia Organa (90 + 5 = 95)
--Commanding Presence (5)

Rebel Troopers (40 + 32 = 72)
--Z-6 Trooper (22), Rebel Trooper (10)
Rebel Troopers (40 + 32 = 72)
--Z-6 Trooper (22), Rebel Trooper (10)
Rebel Troopers (40 + 32 = 72)
--Z-6 Trooper (22), Rebel Trooper (10)
Rebel Troopers (40 + 32 = 72)
--Z-6 Trooper (22), Rebel Trooper (10)

Rebel Commandos (Strike Team) (20 + 28 = 48)
--DH-447 Sniper (28)
Rebel Pathfinders (68 + 0 = 68)
AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)
AT-RT (55 + 20 = 75)
--AT-RT Rotary Blaster (20)
T-47 Airspeeder (140 + 0 = 140)
Other expansions for use
- 1 Luke Skywalker (HQ), Han Solo, Chewbacca
- 1 Rebel specialist (Astromech has gone missing in a house move it seems)
- 2 Fleet Troopers
- 1 Rebel Commandos (non strike team)

TIA
Edited by Supertimland
clarity
General Veers (80 + 18 = 90 / 98 )
-- Aggressive Tactics 10
-- optional Binoculars (if you think you'll have 3 targets for the aim) 8 (usually Bossk, Sniper, ... )
Shoretroopers (52 + 32 = 84/ 88 )
--T-21B Trooper (32) sometimes targeting scopes 4
DF-90 Mortar Trooper (36 + 0 = 36)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Imperial Death Troopers (76 + 34 = 110)
--DLT-19D Trooper (34)
Scout Troopers (Strike Team) (20 + 28 = 48)
--DLT-19x Sniper (28)
Bossk 115 + 10 =125
-- targeting scopes 4
-- Hunter 6
You have room for exchanging Speederbikes for a stormtrooper if you want, either of the tanks are fun, but really I'd consider converting one of your scouts into another sniper, or getting the Specialists pack for Medic, Officer, droid, and the command cards which help those big tanks out (2pip) and your troopers with aim (3pip)depending on how competitive you want to be versus just blowing stuff up with your At-St for example
Other expansions for use
- 1 Darth Vader (both HQ and operative) these can be really fun but a lot of times you'll want to trim down the fat to Imp Officer if you run Operative Vader. Its a different type of list from what you have above
- 1 Dewback this helps in a Vader list to add another charging foe that has to be dealt with. Gives Vader cover and deflects some of the shots going towards Vader
- 1 AT-ST both tanks are fun to use and can give you mobile cover and delet units, but you've got to watch out for bigboy characters (Force users) and play the objectives still (you want to draw the enemy out)
- 1 Occupier Tank
- 1 Scout Troopers (non strike team) I've played these a bit, they probably cost too much and have too short of a range to be useful in a lot of games. I have several units of them bc they look cool, but have mostly chopped them up for conversions.
- 1 Snowtroopers I haven't played these guys much so I may not have the best commentary for them.
- 1 Boba Fett & Bossk (in the mail) Bossk is a great tool for long and close distance. Boba Fett is usually infuriating for an opponent. He kills enemy units and steals objectives (he doesn''t do well against bigshot leaders except for with his whipcord card)
Edited by buckero0

Bossk is strong, but bike are still undervalued right now. I think with the death troopers and your squads you can make your list very competitive. Leia's list is also strong. I am impressed that you haven't played a game because both lists are well put together and have a lot of strengths to make up for some of the potential weaknesses. I would consider dropping some of the z6's on the rebs and going for something else.

The Airspeeder still has a hard time earning it's points, but I have seen some good players get a lot of work out of them.

I found the biggest issue with legion is a standard meta gets established on Table Top Simulator and everyone is too scared to veer away from that meta. I have played at top table at rally point qualifiers and done so with some really janky teams. Don't let anyone say "this unit is bad" because legion has enough stuff to make pretty much anything work. If you like it, run it, and practice with it.

11 hours ago, weebaer said:

Bossk is strong, but bike are still undervalued right now. I think with the death troopers and your squads you can make your list very competitive. Leia's list is also strong. I am impressed that you haven't played a game because both lists are well put together and have a lot of strengths to make up for some of the potential weaknesses. I would consider dropping some of the z6's on the rebs and going for something else.

The Airspeeder still has a hard time earning it's points, but I have seen some good players get a lot of work out of them.

I found the biggest issue with legion is a standard meta gets established on Table Top Simulator and everyone is too scared to veer away from that meta. I have played at top table at rally point qualifiers and done so with some really janky teams. Don't let anyone say "this unit is bad" because legion has enough stuff to make pretty much anything work. If you like it, run it, and practice with it.

Hey thinks for the feedback.

I was a pretty competitive 40k/Fantasy/Warmachine player for nearly 15 years, so even with a new game I can sniff out the obvious duds straight away. I've also watched a lot of youtube battle reports and gotten a good sense of basic stuff of leia+infantry=good, veers+vehicles=good etc.

I liked the airspeeder as it with a gun upgrade its throwing out decent dice, but with no actual play experience I can't tell if its survivable at all even with cover and immunity grenades and combat. 3 red and 3 black seems decent for 140pts.

I don't play tabletop simulator unfortunately.

On 5/18/2020 at 1:43 AM, buckero0 said:
General Veers (80 + 18 = 90 / 98 )
-- Aggressive Tactics 10
-- optional Binoculars (if you think you'll have 3 targets for the aim) 8 (usually Bossk, Sniper, ... )
Shoretroopers (52 + 32 = 84/ 88 )
--T-21B Trooper (32) sometimes targeting scopes 4
DF-90 Mortar Trooper (36 + 0 = 36)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Imperial Death Troopers (76 + 34 = 110)
--DLT-19D Trooper (34)
Scout Troopers (Strike Team) (20 + 28 = 48)
--DLT-19x Sniper (28)
Bossk 115 + 10 =125
-- targeting scopes 4
-- Hunter 6
You have room for exchanging Speederbikes for a stormtrooper if you want, either of the tanks are fun, but really I'd consider converting one of your scouts into another sniper, or getting the Specialists pack for Medic, Officer, droid, and the command cards which help those big tanks out (2pip) and your troopers with aim (3pip)depending on how competitive you want to be versus just blowing stuff up with your At-St for example
Other expansions for use
- 1 Darth Vader (both HQ and operative) these can be really fun but a lot of times you'll want to trim down the fat to Imp Officer if you run Operative Vader. Its a different type of list from what you have above
- 1 Dewback this helps in a Vader list to add another charging foe that has to be dealt with. Gives Vader cover and deflects some of the shots going towards Vader
- 1 AT-ST both tanks are fun to use and can give you mobile cover and delet units, but you've got to watch out for bigboy characters (Force users) and play the objectives still (you want to draw the enemy out)
- 1 Occupier Tank
- 1 Scout Troopers (non strike team) I've played these a bit, they probably cost too much and have too short of a range to be useful in a lot of games. I have several units of them bc they look cool, but have mostly chopped them up for conversions.
- 1 Snowtroopers I haven't played these guys much so I may not have the best commentary for them.
- 1 Boba Fett & Bossk (in the mail) Bossk is a great tool for long and close distance. Boba Fett is usually infuriating for an opponent. He kills enemy units and steals objectives (he doesn''t do well against bigshot leaders except for with his whipcord card)

Hey thanks for the feedback, that's a lot to digest, will take under advisement. I'm definitely keen to pick imp specialists but nowhere I go to can get reliable stock yet :(

Is the 6th stormtrooper ever worth it?

2 hours ago, Supertimland said:

Hey thanks for the feedback, that's a lot to digest, will take under advisement. I'm definitely keen to pick imp specialists but nowhere I go to can get reliable stock yet :(

Is the 6th stormtrooper ever worth it?

I just print the cards off to play until i get the real thing.

I've never really played with the speeder bikes just against them. 6th stormstrooper isn't worth it usually because his die usually help much and you can squeeze in another unit to score objectives if you skimp on the extra stuff.

The above is just a variation of a list I've played before.

Specialists have different generic command cards as well and the imperial ones are actually pretty good for certain lists.

On 5/19/2020 at 11:03 AM, Supertimland said:

Hey thinks for the feedback.

I was a pretty competitive 40k/Fantasy/Warmachine player for nearly 15 years, so even with a new game I can sniff out the obvious duds straight away. I've also watched a lot of youtube battle reports and gotten a good sense of basic stuff of leia+infantry=good, veers+vehicles=good etc.

I liked the airspeeder as it with a gun upgrade its throwing out decent dice, but with no actual play experience I can't tell if its survivable at all even with cover and immunity grenades and combat. 3 red and 3 black seems decent for 140pts.

I don't play tabletop simulator unfortunately.

I think that the game currently is in a very good state at the moment with no real obvious overpowered or underpowered units. The one exception is the airapeeder unfortunately, though that may have its chance to shine with Bombing Run now being legal to play and the prevalence of tanks. I personally won't be using it yet.

When I have played with it has been fun though.

On 5/19/2020 at 6:03 AM, Supertimland said:

I liked the airspeeder as it with a gun upgrade its throwing out decent dice, but with no actual play experience I can't tell if its survivable at all even with cover and immunity grenades and combat. 3 red and 3 black seems decent for 140pts.

Survivability isn't the issue, firepower is. You're spending all those points and on average it will kill fewer than 2 Stormtroopers per turn (or 2 damage to Veers, etc). So if it manages to get a shot off every turn, it should kill 12 Stormtroopers in a game. That's pretty pathetic for something of that cost. Piling on more upgrades doesn't really help, especially since the only upgrades that increase its offense (Hardpoints) also force you to surround yourself with the enemy and tempt you to put it in a position where it is more likely to get killed. It helps that every single Imperial list no longer has 4-6 DLTs to plink it to death, but it's still not a strong choice.