some doubts with the game

By gmcc, in Marvel Champions: The Card Game

So i just played my first time today and i probably did a lot of missplays.. some of the doubts i had were :

- Are the resources in deck that said limit 1 ( genius , strenght, etc. ) stay in table after play or are discarded after use ?

- When deck is out of cards , i use the discard pile as deck again ? if so , i have to shuffle or just turn it ?

- To pay the cards cost , i have to resource with the same symbol or i can use any card to do it ? ( i used the iron man deck )

- I played against rhino and i thought it was easy to turn out his shceming process with bird ally and iron man , did i did something wrong ? i just used twh basically but not sure if i can do it 2 or 3 tiems per turn ( with the ready actions )

- Do i have to take down enemies allies first or i can choose between villain or enemy ally ? Remembering Shocker where i killed him with fury but he was against iron man cause of villain phase .

- When putting Fury in play , can i attack with him after using his skill or i can just use skill and discard ? since it says discard at end of the turn. ?

- Can someone explain how pepper skill works ? how is it useful ?

At moment this are some of the doubts i got , will post more as long as play . Sorry my bad english

1. They are discarded after use.

2. Yep you reshuffle the discard pile.

3. You can use any resource symbols to pay for cards unless they say otherwise. Most cards that require a particular symbol are for a kicker effect (i.e. if you paid for it with at least one physical resource you also stun, etc).

4. If you have cards that can ready characters then you can use their basic actions again. Just remember that allies take consequential damage after each time you use them though. But Iron man with his Arc Reactor is a thwarting machine.

5. You can choose between villain and minions however you like, UNLESS a minion has Guard, then you can't attack the villain (but you could attack other minions).

6. Nick Fury can attack/thwart after his ability goes off. He's then also ready to defend against an attack in the villain phase (poor old Nick gets used as a meat shield a lot!).

7. Pepper Potts can be exhausted to generate resources, very good card.

10 minutes ago, Whingewood said:

1. They are discarded after use.

2. Yep you reshuffle the discard pile.

3. You can use any resource symbols to pay for cards unless they say otherwise. Most cards that require a particular symbol are for a kicker effect (i.e. if you paid for it with at least one physical resource you also stun, etc).

4. If you have cards that can ready characters then you can use their basic actions again. Just remember that allies take consequential damage after each time you use them though. But Iron man with his Arc Reactor is a thwarting machine.

5. You can choose between villain and minions however you like, UNLESS a minion has Guard, then you can't attack the villain (but you could attack other minions).

6. Nick Fury can attack/thwart after his ability goes off. He's then also ready to defend against an attack in the villain phase (poor old Nick gets used as a meat shield a lot!).

7. Pepper Potts can be exhausted to generate resources, very good card.

Oh i've being missplaying this time then.. thanks . But for example iron man has a tech costing 1 lightning symbol , and in my hand i have cards with other symbols.. i cant use them to put it in field or i can ?

What u mean they take damge ? if i attack with an ally he takes consequent damage for that ? :S

But doesnt nick say it i's discarded at then end of the turn ? how can it be used in villain phase ? unless i missread it . he's a beast.

yes but she generates resources on discard pile ? what mechanic am i missing to use her properly ?

7 hours ago, gmcc said:

Oh i've being missplaying this time then.. thanks . But for example iron man has a tech costing 1 lightning symbol , and in my hand i have cards with other symbols.. i cant use them to put it in field or i can ?

What u mean they take damge ? if i attack with an ally he takes consequent damage for that ? :S

But doesnt nick say it i's discarded at then end of the turn ? how can it be used in villain phase ? unless i missread it . he's a beast.

yes but she generates resources on discard pile ? what mechanic am i missing to use her properly ?

The symbols at the bottom have nothing to do with the cost. To pay for the card, you can use any resource, and even if the text of the card has an extra ability that requires a certain resource, you don't need to pay attention to the resource just to play the card itself. Of course, that means you don't get that extra ability, but the card itself is still playable.

Only one ally doesn't take damage when it attacks, and that is Black Cat. The little explosion symbols under the THW and DMG numbers on allies indicate how much damage the ally takes when it thwarts or attacks.

Nick Fury is discarded at the end of the round . The hero phase comes first, followed by the villain phase, which completes the round. So you can use Nick Fury to attack or thwart, ready him at the end of the hero phase, and then use him during the villain phase to block. If he survives the villain phase, he has to be discarded.

Using Pepper Potts means you need to take into consideration which cards you are discarding in what order to use her ability to best effect. For instance, if you want to use one of the double resource cards like Strength with two other cards to pay for Nick Fury, you want to make sure you discard with the Strength card on top. That way Pepper is generating two resources instead of just one. Keep in mind that you can't discard a Strength and then use Pepper to generate the other two resources off of it that you would need to play Nick. Paying for a card happens all at once, so Pepper can't copy the resources of a card you are currently paying with.

Edited by maniakmedic

1. Take Powered Gauntlets as an example:

Powered Gauntlets

This card costs two resources to put into play and it doesn't matter which type of resource you use. If you discard this card from hand to pay for something else, it generates one energy resource.

2. Every time you use an ally to attack or thwart, they take consequential damage.

Mockingbird

Consequential damage are the little explosion symbols below THW and ATK. In Mockingbird's case, she would take one point of damage AFTER she has performed a thwart or attack action.

3. The villain phase is after the hero phase. Since all of your cards ready at the end of the hero phase, Nick Fury will be ready for the villain phase meaning that he could defend against an attack. At the end of the villain phase (i.e. the end of the round) he is then discarded.

4. Pepper Potts is a support card that stays in play which you can exhaust to generate resources.

16 minutes ago, maniakmedic said:

Using Pepper Potts means you need to take into consideration which cards you are discarding in what order to use her ability to best effect. For instance, if you want to use one of the double resource cards like Strength with two other cards to pay for Nick Fury, you want to make sure you discard with the Strength card on top. That way Pepper is generating two resources instead of just one. Keep in mind that you can't discard a Strength and then use Pepper to generate the other two resources off of it that you would need to play Nick. Paying for a card happens all at once, so Pepper can copy the resources of a card you are currently paying with.

Ah so she can give me a resource type equal to the first top discard pile card is that it ? it's a nice card indeed.

15 minutes ago, Whingewood said:

2. Every time you use an ally to attack or thwart, they take consequential damage.

Mockingbird

Consequential damage are the little explosion symbols below THW and ATK. In Mockingbird's case, she would take one point of damage AFTER she has performed a thwart or attack action.

Ah so if i attack a ally from villain side with 1 attack i get 1 or 2 damage from it ? does her health go back at the next turn or stays at 1-2 ( depending on the dmg of that enemy ) ?

Another doubt i have: When putting an ally from villains in play , it automatically give a scheme but if he attacks does he gives a scheme as well ? and in the example of rhino , does he attack every turn or only when im in hero form ?

3 minutes ago, gmcc said:

Ah so she can give me a resource type equal to the first top discard pile card is that it ? it's a nice card indeed.

Yep. She's really awesome as long as you are paying attention to the order you discard cards in.

5 minutes ago, gmcc said:

Ah so if i attack a ally from villain side with 1 attack i get 1 or 2 damage from it ? does her health go back at the next turn or stays at 1-2 ( depending on the dmg of that enemy ) ?

If you attack a minion (villain's ally) with one of your allies, they will take 1 damage per explosion symbol under ATK. The one under the THW number is only when you thwart. Some allies have two symbols under one or the other, in which case they'll take two damage.

8 minutes ago, gmcc said:

Another doubt i have: When putting an ally from villains in play , it automatically give a scheme but if he attacks does he gives a scheme as well ? and in the example of rhino , does he attack every turn or only when im in hero form ?

When you put a minion into play it doesn't automatically give a scheme. What he does during the villain attack depends on what form you are in: if you are in alter-ego mode the minion will only scheme; if you are in hero mode the minion will only attack. You only take attacks when you are in hero mode, unless an encounter card specifically says you take an attack while in alter-ego (one of the Green Goblin scenarios has a couple of those). Scheming only happens when you are in alter-ego mode, unless you happen to draw a card that causes the villain to scheme as your encounter card (like the card, Advance).

ah thanks. btw it says at the end of the rounds discard any number of cards and draw until ur hand size. does that mean i have to discard all my cards or only if i want ?

and when starting round can i use alter ego then change to hero and then go back to alter ego ?

3 minutes ago, gmcc said:

ah thanks. btw it says at the end of the rounds discard any number of cards and draw until ur hand size. does that mean i have to discard all my cards or only if i want ?

and when starting round can i use alter ego then change to hero and then go back to alter ego ?

You don't have to discard any cards you have left over if you don't want to.

You start a round in whatever mode you ended the last round in, and you can only flip to the other mode once, unless you have a card or ability that allows you to switch (like She-Hulk's card "Split Personality") more than once. If your obligation card is drawn from the encounter deck as an encounter card during the villain phase and you are in hero mode, you can flip back to alter-ego mode even if you started in alter-ego mode, then flipped to hero mode during the hero phase.

17 hours ago, gmcc said:

Ah so if i attack a ally from villain side with 1 attack i get 1 or 2 damage from it ? does her health go back at the next turn or stays at 1-2 ( depending on the dmg of that enemy ) ?

Your ally keeps any and all damage sustained. Once damage equals or surpasses their health value the ally is discarded. Their health does not go back up, unless you use another card to heal their damage, such as using Med Team for example.

The idea of an ally is to help out in the fight, but you are the hero, the ally is only an aid. Allies are expendable and not meant to stick around for too long. One good tip for using an ally - when they have only one health left, use them to defend against the villain's next attack. The ally will therefore soak all of the damage (and be discarded) instead of your hero suffering the damage.

EDIT: Just in case your still not quite clear on how damage to allies works: You suffer 'collateral damage' equal to the star burst symbols beneath your THW or ATK value when you actively use the ally as an action to thwart or attack. The ally only sustains damage from a villain or minion's attack if you purposely use the ally to defend an attack aimed at your hero - the ally blocks the incoming attack for you and suffers the damage instead of your hero.

Not to over complicate things, but also bear in mind that attacking a villain or minion with the retaliate keyword will cause damage to your ally. Also some encounter card effects may also instruct you to apply damage to a friendly character you control (meaning your hero or an ally).

Edited by Janaka