Hey fellow GM's!
Currently I have 6 players at my table and we've been discussing ways to make combat quicker. Players are reminded to think about their turn before it reaches them so they know what they want to achieve, and this usually isn't the issue. What we're finding the issue to be is when players with a large dice pool (which is quite a few of them) come to spending their accumulated Advantages and Triumphs. It's at this stage where things seem to slow and get bogged down with indecision and questions to the GM and the like.
Do any of you have suggestions on how to make this process quicker, or even combat as a whole? Any tips and tricks you employ to keep your players engaged and not get impatient?