Rebel Extended 4X

By Amc879, in X-Wing Squad Lists

I saw a list posted about 2E and 2A and it got me thinking. I just got my 4th X wing and though that 4 of them together would be a good team. The game is called X wing after all. Anyways, what are some thoughts about these 4 pilots as a team?

Wedge, Thane, Biggs with R5, Red vet with selfless

OR

Lule, Thane, 2 red vet with selfless.

My biggest problem with rebels lately has been survivability, so these were a few thoughts I had to mitigate that.

Currently I am flying E wings and it really hurts to lose 1/3 of a list because they are just not that survivable to multiple shots. With an X wing being only 1/4 of a list, losing then about as fast doesnt feel as bad.

  1. Wedge - is Wedge
  2. Garven Dreis - is just a neat Focus provider
  3. Kullbee Sperado - is a very agile X-Wing, with her Boost into flip the S-Foils
  4. Biggs Darklighter - can help protect Wedge

You have four bulky ships hitting for quite a lot. Also four points of bid to play with. I would slap Kullbee and Garven with Predator, as they usually want to take Focus either way. Engages double mods for them.

I have mixed feelings about Garven. His ability just is not that consistent in my opinion.

Wedge Antilles (55)
Crack Shot (1)
Servomotor S-Foils (0)

Garven Dreis (47)
Selfless (3)
Servomotor S-Foils (0)

Thane Kyrell (48)
Crack Shot (1)
Servomotor S-Foils (0)

Jek Porkins (45)
Servomotor S-Foils (0)
Total: 200

Wedge and Thane are standard. Garven + Selfless. Either enemy shoots at Garven giving more opportunities for his ability, or he can use Selfless if enemy shoots at someone else. Jek just so you can have 6,5,4,4 initiative and ps kill some i3 and below ships.

Just got in a test game vs Countess Th as, Echo w/ stealth device and 5th bro, and seyn.

Lost biggs and half of thane and killed all but echo. Set up in my dual 4 ship opening and transitioned into a pinwheel. Biggs did his job and took lots of hits early to let wedge get in some good shots. The big takeaway is once the squad splits up, it is just as viable if you can keep your ships out of their own way because movement order. Also other takeaway is echo is very hard to hit. She was untouched.

On 5/12/2020 at 2:48 PM, Amc879 said:

Wedge, Thane, Biggs with R5, Red vet with selfless

Personally, I think this is the strongest foundation for a 4X list. I just really don't like Thane. He feels like he pays a lot for that I5 and an ability that ultimately runs counter to his Initiative. I'm curious how you felt Thane performed in that match, was the I5 important?

I agree with you on Garven being too inconsistent.

I'd swap Garven with Jek. I've not had much chance to test the list out, but I've run all the pilots at various points.

Dropping Thane to Jek gives you enough points to take Elusive and Chopper on him. This basically gives him white k-turns and tallon rolls. If you only use Jek's ability on these maneuvers, so long as you're not blocked it means that best case you k-turn/t-roll, remove a stress and get an action, worst case you lose the action to regen with Chopper but are still not stressed and aren't locked into a blue next turn. It's basically risk free and always gets you a better result than a normal X-Wing k-turn.

The last few points can go on Crack Shot and R4 for Wedge. If they set up to joust your block of 3 X-Wings, I'd position Wedge in the middle/on the other side of the board and either flank with him or bait them into splitting their formation. If they don't set up in a jousting block, keep Wedge near Biggs for at least the opening engagement.

Biggs and Selfless Red Vet is just such a good front line. You might already be aware and planning to use it, but it doesn't occur to everyone: Biggs' ability still works if he's at range 0 of the attacker; he's still in the attack arc. This makes him an amazing blocker, because the opponent can't shoot Biggs to get him off the table and avoid damage spreading like they want to, but he still gets to contribute and reduce damage on Wedge/Jek.

2 hours ago, GuacCousteau said:

Personally, I think this is the strongest foundation for a 4X list. I just really don't like Thane. He feels like he pays a lot for that I5 and an ability that ultimately runs counter to his Initiative. I'm curious how you felt Thane performed in that match, was the I5 important?

I agree with you on Garven being too inconsistent.

I'd swap Garven with Jek. I've not had much chance to test the list out, but I've run all the pilots at various points.

Dropping Thane to Jek gives you enough points to take Elusive and Chopper on him. This basically gives him white k-turns and tallon rolls. If you only use Jek's ability on these maneuvers, so long as you're not blocked it means that best case you k-turn/t-roll, remove a stress and get an action, worst case you lose the action to regen with Chopper but are still not stressed and aren't locked into a blue next turn. It's basically risk free and always gets you a better result than a normal X-Wing k-turn.

The last few points can go on Crack Shot and R4 for Wedge. If they set up to joust your block of 3 X-Wings, I'd position Wedge in the middle/on the other side of the board and either flank with him or bait them into splitting their formation. If they don't set up in a jousting block, keep Wedge near Biggs for at least the opening engagement.

Biggs and Selfless Red Vet is just such a good front line. You might already be aware and planning to use it, but it doesn't occur to everyone: Biggs' ability still works if he's at range 0 of the attacker; he's still in the attack arc. This makes him an amazing blocker, because the opponent can't shoot Biggs to get him off the table and avoid damage spreading like they want to, but he still gets to contribute and reduce damage on Wedge/Jek.

I thought thane was nice. He never had a chance to use his ability, as the tie fighter got one shot by wedge. The defender took structural damage as its first damage card and then died, so no face down cards. I thought being i5 was better than i4 since I lost the bid and moving after countess ryad made pinning the defender easier. I personally haven't flown Jek, but he seems like not as strong of an endgame piece. Thane's ability works really good against things like soontir and against big tanks like boba.

Is it worth the two premier ships? Wedge dies true enough but Regen Luke in the endgame is good.

(55) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
(1) Crack Shot
Points: 56

(62) Luke Skywalker [T-65 X-wing]
(4) R5 Astromech
(0) Servomotor S-foils
Points: 66

(39) Cavern Angels Zealot [T-65 X-wing]
(0) Servomotor S-foils
Points: 39

(39) Cavern Angels Zealot [T-65 X-wing]
(0) Servomotor S-foils
Points: 39

Total points: 200

3 hours ago, JBFancourt said:

Is it worth the two premier ships? Wedge dies true enough but Regen Luke in the endgame is good.

(55) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
(1) Crack Shot
Points: 56

(62) Luke Skywalker [T-65 X-wing]
(4) R5 Astromech
(0) Servomotor S-foils
Points: 66

(39) Cavern Angels Zealot [T-65 X-wing]
(0) Servomotor S-foils
Points: 39

(39) Cavern Angels Zealot [T-65 X-wing]
(0) Servomotor S-foils
Points: 39

Total points: 200

Id have to test it out to see, but biggs and red are much better than two zealots. The difference is losing damage passing and initiative in favor of force points and i1s.

Not sure its a good trade.

Thought I'd bring my Resistance perspective on this... Or take a "Crack" at 4X, you could say.

_________

Ssn6, Ext. 4X

(62) Luke Skywalker [T-65 X-wing]
(4) R5 Astromech
(3) Heightened Perception
Points: 69

(45) Jek Porkins [T-65 X-wing]
(1) Crack Shot
Points: 46

(41) Red Squadron Veteran [T-65 X-wing]
(1) Crack Shot
Points: 42

(41) Red Squadron Veteran [T-65 X-wing]
(1) Crack Shot
Points: 42

Total points: 199

_________

Perception Luke + R3 or R5 is one of my all-time staples.

Crack Shots are mostly an auto in extended, and I build almost everything around that concept, especially for a Mid-range list like rebel 4X.

Porkins is an expendable MVP every time I've flown him.

Done.

Thinking about swapping r5 on biggs for swarm on wedge. Thoughts?

I'm always interested in lists that consist of either mostly or all X-wings. My problem is a thematic one. I always want my X-wings to have mechs and I try (but usually fail) to include torps as well.

Things have changed over the years and editions and I still don't have any real competitive experience but generic simplicity like the classic Baby Blues list still appeals to me.

Starting to drag this off topic so time to shut up.

Edited by Eyegor

No wait @Eyegor I'd love to hear your thoughts and lists. Right now any discussing of x wings is good discussion

I got in 4 games with Wedge with swarm, Biggs, selfless red and thane. I am 1-3. I lost 1 because I flew vwry bad. I think i have been trying too hard to keep my pretty ships in a formation to get all the range 1 toys to work and it has made for some really unfun games for me, even the one I won. I took the X wings to have some fun and be decently competitive and I havent felt like I have gotten that from this list. Overall my head hasnt been in the team and the way i was flying (a modified pinwheel) and I am looking to mix it up a bit.

It is a good list but putting too much emphasis on keeping the ships together closely takes the fun out of the boosting and creating kill boxes that I love about just base X wings. I'll be posting a new and improved fun list soon. Still hopefully as competivie too.

I just don't think 4X has a tonne of potential. Survival isn't strong unless you box up, which ruins their mobility (being able to switch between Kihraxz and A-Wing is a major strength of the T-65). They also don't have strong dice mods compared to similar Resistance lists or Rebel lists with named B-Wings.

Personally, I think X-Wings probably need to either need to go to 5 ships for the extra meat (and maybe that's 4X + something or 3X + 2 somethings), or to diversify a four ship list and keep only the best few X-Wings and bring the best from other chassis. Even with a Selfless strategy, B-Wings are probably better ships for the list. Blades are tougher than Red Vets, and while not as mobile, if you're boxing up to keep Selfless range, that won't matter.

Maybe not perfect but it could be fun...

Red Squadron Veteran (41)
Selfless (3)
Servomotor S-Foils (0)

Ship total: 44 Half Points: 22 Threshold: 3

Kullbee Sperado (46)
Servomotor S-Foils (0)

Ship total: 46 Half Points: 23 Threshold: 3

Thane Kyrell (48)
Servomotor S-Foils (0)

Ship total: 48 Half Points: 24 Threshold: 3

Wedge Antilles (55)
Afterburners (6)
Servomotor S-Foils (0)

Ship total: 61 Half Points: 31 Threshold: 3


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z2X130WWWW142Y12XWWWWW142Y9XWWWW142Y5XWWW105W142&sn=Unnamed Squadron&obs=