Many ships have variants that seem pointless and some seem like the variant is a straight downgrade.
Recently one variant that previously seemed pointless has gained some value because of salvo, the Assault Frigate MK 2 A, a ship that previously seemed overpriced for no benefit, but might have some value with Local Fire Control+Paragon title.
I thought it might be fun to take the less used variants of ships and find builds that can make them superior to their more commonly used variant.
I am not saying these variants are bad, but I struggle to see a reason to use these variants over their other variants, or other ships.
Rebel
Cr-90B -I barely put this one on the list because I can see use of this ship but it is highly risky because you risk your only real defense tokens.
Hammerhead Scout -why use this over a CR-90A? the only thinks that come to mind are Disposable capacitors or pocket carrier shenanigans.
MC-75 Armored Cruiser -In an Akbar fleet this variant is great, but outside of that is there any reason to use it over an Ordinance cruiser if you want to brawl, or a Mc-80 if you want to broadside?
Empire
Gladiator II -One red dice in the side arc and an extra flack dice and it costs more...I see no upside to this.
Imperial I Class Star Destroyer -It does have 2 offensive retrofit slots, but other than making a very expensive carrier that is marginally better than the ISD-II, the dice variety seems bad, you cannot even modify your black dice.
Interdictor Combat Refit -You swap 1 blue dice for a red on each side which you cannot modify because you only have a ion weapon slot, and you give up an experimental slot, you know that upgrade slot that makes this ship cost so much more than a Victory...
All of these variants seem like their alternate variant or another ship available to their faction can perform better in any role.
If anyone has builds that can make these variants very much worth the trouble, shoot away.
If anyone thinks another variant belongs on this list, let me know!