Hello Legion Players, CIS Main Here,
I wanted to start a discussion on the topic of the issue is see playing the "Swarm" faction of the CIS with my average 9 Activation Lists. The Problem I See is as the CIS we are suppose to be the end all be all of Cheap swarm tactics and out activating our opponent to gain an advantage. Now in most cases such as against our destined opponent the GAR its relatively easy for us to meet or beat the activation count even when running Rex. However when going against my buddy who I regularly play Legion with makes Rebel lists i find myself sweating looking at list that bring 10 activations on a bad day and even sometimes 12 activations. My Point comes down to Point cost to Effectiveness ratio for CIS vs Rebels I will use the Corp Units in the Core Sets just to keep things simple:
B1 to have any amount of viability cost 54 points, Base Squad(36) plus E-5C (18). Now this Brings you to 7 HP with 6 White and 3 Black on Offense with no surge and White on Defense with No Surge. now yes droids are suppose to be easy to kill and I wouldn't have them any other way. Now the issue stems from the more or less need for a heavy weapon for the squad to do anything meaningful to affect enemy forces besides losing all your minis to a good Z6 Roll. In the case of the Empire who also rolls white on most of their Corps they do have auto surge conversion for their White offense which its still not a black dice but you take what you can get.
Now Rebel Troopers can stay viable at 40 points honestly and can be more viable at 50, Base Squad (40) Rebel Trooper (10) Z6 (22). Ok first point I know I'm gonna see here is "Well with a Z6 and a base squad rebels are at 62 and roll almost the same dice". I'm fully aware of that price jump, However its the effectiveness of a naked rebel squad or a squad with just an extra trooper that i would like to point out. Now i will not pretend to understand dice probabilities but I do know black have more chances to hit than white. So a extra trooper Rebel Trooper squad throws 5 black down range, and with Nimble and surge to block they can keep there models in the fight relatively reliably especially in cover. Now comparing them to a very similar Corp Unit such as we did for B1s, Phase I Clone Troopers Cost 52 base and 65 with extra trooper and 77 with a Z6 now a naked Clone Squad throws less dice than a extra trooper Rebel while still being 2 points more expensive. Now the argument can be made about keywords and army synergy especially with the Clone Unit Type effecting point cost. My point is that Rebels can easily be the same offensive threat to my army as a Clone squad for a drastic difference in points and with relatively similar defensive suitability.
54 point B1 6 white 3 black with white defense and 0 surge, 50 pt Rebels 5 black with white defense and defense surge, 62 point Rebels 8 more points to have 6 white (same as B1) and have 4 black (1 more than B1) while still having defense surge. Rebels gain the point freedom to add, to match a B1s 54 point cost, a Targeting Scope (4 with rebalance) allowing any Aim tokens they would gain to make their ability to make up for a lack of offensive surge rather easy. So a 54 point equal Corps makes the Rebels easily a bigger offensive threat with their more reliable dice and ability to reroll with Precise 1 from Scopes. The point will be made about the total dice being rolled and max damage for the attacks, which a white hitting with a 25% chance and black hitting on a 50% the reliability is a huge factor.
The final point i will bring up that causes a lot of the activation difference is leader options and cost. Every Faction except the CIS currently has a Commander option that starts base lower than 100 points: Leia 90 , Rex 90 , and Veers 80. While CIS Leaders are strong and I love Grievous to death, I also want to bring the full weight or the CIS numbers advantage to bare. With all CIS Leaders being 175+ points they take up a huge portion of your army for just 1 activation, and with Heavy hitter replacements coming out soon for CIS, i.e. the AAT, that issue grows more and more.
I know this was a long post everyone, but I love this game and love hearing the thoughts of my fellow players to see how their experiences have differed from mine so please feed back and opinions are welcome and encouraged.