54 minutes ago, SabineKey said:But then, what replaces it? Something is going to be the best, we just hope it’s by inches and not by miles. And while there is definitely more work to be done on the archetype, I see absolutely no reason why it should be specifically not allowed to hold that spot as long as it’s there by inches.
This is a really good summary of what I always strive for, and one I think most people can come together to agree with: inches not miles. Something shouldn't be thrown from the meta to the gutters for being good or popular, but there shouldn't be a brutal disparity between it and most of what's below. Nor should its presence displace too many interesting lists, nor create an NPE. I'll formalize it:
- Is this dominant by inches, or by miles?
- Is its current presence healthy for the game's ecosystem, or does it seriously harm variety by displacing other viable lists?
- Is its presence an NPE (e.g. triple upsilon) and/or a serious problem for getting new blood into the game?
There will always be junk lists in a game this complex, that cannot be avoided and basic list building is a skill that's learned and taught. But when lots of non-junk lists just aren't viable because one archetype (beef, triple aces, swarms, etc) just eats them alive, that's at least worth inspection, perhaps action. I'd like to this this is a healthy part of FFG's strategy in deciding where to make adjustments. That and avoiding overt Negative Play Experiences that actively break the way the game is meant to be played and/or drive people out, hence their swift action against triple upsilons, and the rules against slow play and fortressing. IMO that should apply to slow-play cagey aces, but that's a lot harder to nail down in rules, and also a different discussion.
My problem with a lot of these discussions is when anything that can't beat the top meta is labeled a junk list by virtue of struggling against the dominant lists . In reality the goal is for the disparity to not be so high that a reasonably-designed list stands little or no chance against it. That's the goal: most stuff is at least viable and fun to fly, even if there's always going to be a "cream of the crop" top meta that consistently shows up in tournaments.
Second edition has done a great job of this so far. And there's room to improve. IMO top aces do throw a lot of otherwise viable lists out of viability just like a dominant beef, bomb, or swarm list can, and there's a ton more variety at casual night when the dominant lists aren't ruling the roost. Dabbling in drawing that variety closer to the top is always the goal, but whether that's achievable and how we get there? The mind reels.
But I've been told many times "if your list can't beat aces consistently, it's junk". That loudly calls to the core of this discussion. I have a lot of lists that do really well - or at least hold their own - against all the other archetypes I face, but that aces eat alive. Sometimes the list is just flawed -- I liked the discussion above about some lists being too specialized and becoming instant prey to their natural counters. But other times I wonder if the Ace Displacement Effect is as healthy or innocuous as people make it out to be, and whether that warrants the adjustments we've seen in response to, say, rebel beef, tractor & ion shenanigans, quad phantoms, and so on.
IMO Boom Owl's proposed changes are too extreme, I think we've established that rather solidly. I've had enough time to examine and think about it and haven't seen enough evidence to convince me that aces should just be priced super high; I'll see if FFG agrees in future points updates and leave it at that. But I am totally in favor of FFG making some adjustments to aces like they recently did in hyperspace to explore making, say, regen delta-7 jedi and afterburner vader, less dominant and seeing where that puts the meta. Is the new boss (often, swarms or boba) better overall for the meta? Worse? Business as usual? And how should we adjust from there?
It's too bad we haven't had a lot of tournaments due to unpredictable circumstances, but given time we will.
10 minutes ago, dezzmont said:I too, find Kylo, Vonreg and Quickdraw fun. I think those are 'good' old honest aces: Terrifying, but when you have a good turn against them you feel it in your body, in your soul.
BTW Vonreg is one of my favorite pilots and I love flying him; Kylo and Quickdraw are good too, and they make a solid and interesting list. But I stopped using Delta-7s when they became oppressive because, at the level I prefer to play, they were nothing but oppressive. I got really sick of the tournament players wanting to use me as practice... here I am flying Wullffwarro and Jan Ors etc against a top-meta list and a hard counter to mine. I stopped accepting games from them, and because the people in my area are really cool, nobody had a problem with that and I just played against others who weren't flying top meta while the tournament-practicing players played against each other. Again, casual night is where it's at, but that sort of "gentleman's agreement" is always hard to negotiate (what's not allowed? where's the line? most players can work it out, but sometimes it's hard), and it shouldn't be quite so necessary in the first place. As said above, Regen Jedi wasn't a fun experience and got nerfed for good reason. So I think those sorts of adjustments are very welcome.
Edited by Wazattypo