The Poe Principle
With point changes potentially a month or two away I am hopeful FFG will broadly aggressively increase the cost of i5/i6 aces and passive mod stacked ships for the first time in 2.0’s brief history.
With that in mind I think it’s useful to look at a 2.0 ace that might serve as a kind of benchmark.
That ace is Poe.
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Unlike most other power aces in the game Poe is susceptible to “traditional” in game counter play tactics.
- This is easily the most important of all the reasons why Poe is a decent example.
- Key is he is vulnerable to blocking and loss of mods while K-Turning or hitting obstacles, assuming the rest of the combos in the list dont make that irrelevant.
- The fundamentals of non-list building counters are generally available to basically any ship/pilot/list in game that are facing R4 Poe at least.
- Despite that his pilot ability, stat-line, available actions and init level are all valuable & powerful for the cost, so Poe is still definitely useful and able to end games.
- Without multiple shots worth of defensive passive mods though he cant simply park in 2-3+ of an opponents lists arcs and trade up without consequence.
- 2 Agility cant be forgotten and helps make this all possible. Though he can spend his hp as a kind of resource to gain board position advantage.
- He is consistently threatened by 2 dice or single modified 3 dice attacks as well without the equivalent to Calc Calc Focus when defending.
- Poe's mix of mobility, offense, and defense mostly involves real compromise in 2 of the 3 areas where an 5/i6 Ace typically doesnt.
- And all 3 of those things mobility, offense, and defense can be stopped in their tracks by an opponent who predicts your dial properly.
- Critical to note though that Resistance has tons of supporting cards that at a cheap enough price would eventually mitigate most of what makes Poe a good example here.
- For other Aces, Force and Always on Passive Mods natively mitigate most of the above especially in combination with 3 agility.
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The aces that see competitive play almost all directly negate this type of counter play in some way.
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Premovment Upgrades Are Actually Expensive Enough to be a Non-Factor
- Thankfully BB8 Primed costs enough combined to be mostly ignored across all formats.
- Same as 24-30+ point Supernatural this is a good thing.
- I have played it enough times with Leia R4 Cova to know this isnt a version of Poe I want to see effective.
- His BB8 builds are frankly boring compared to his more restrictive R4/Blackone variant
- Primarily because its essentially the same as many of the player skill lite premovement aces that we have seen bully 2.0 throughout, and even now.
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Premovement abilites are comparatively cheap with 10 pt advanced sensors, 3 pt passive sensors, 10-13 pt Precog, and Whispers built in lateral movement.
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Black One is Poe's most broken under costed upgrade option
- Despite that its cheap cost is ultimately just a minor complaint. It doesnt break the ship, for now.
- It allows an additional get of jail free card once a game ( which is alarmingly often all thats actually necessary ).
- Refered to as additional because his built in Double Repositioning is an incredible way to avoid mistakes and mental errors made.
- Id argue Black One should be more expensive than 2 pts simply because of what it does.
- Once per game you mostly dont have to set your dial. Thats incredible.
- But in the scheme of things at least its only got 1 charge.
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Ability charges are comparatively plentiful or non-exist for other Aces.
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To get the most value from Poe you
mostly
have to minimize reposition and dial errors.
- The more you stress the more predictable he becomes and the less you can kturn to stay on target.
- The worse your angle or speed of approach the more likely you are to get blocked or have to disengage recycle.
- The more you reposition the less you can double modify your shots.
- The rest of your list has to be used properly to "protect" Poe's points, but you typically cant afford to leave him entirely out of the fight until mid/end game like other Aces.
- The title adds another solid layer with Poe having to sacrifice/restrict Attack dice to double reposition.
- Little mistakes have big consequences instead of just, "oh **** I have fewer free assigned calculates now"
- R4 Poe “feels” unique because for the most part there is the illusion at least that he actually has to be played well to get the most from his points.
- Your opponent should they be moving first typically will still have a clear idea of what they can do and what a mistake looks like when you make one.
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The crazy thing is that despite sporting 1.0 Push the Limit Poe can still be considered one of the most reasonable 2.0 i5/i6 Aces.
Compare Poe to the rest of the “Ace” field:
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i5/i6 Aces that are no where near the "Poe Principles" either due to cost or mechanics.
- Soontir ( 53 )
- Vader ( 67-76, 89 )
- Grand Inquisitor ( 52 )
- Duchess ( 42-59 )
- Whisper ( 60-71 )
- Rex ( 81-91 )
- Redline ( 75 )
- Guri ( 74 )
- Boba ( 85 )
- Kylo ( 76 )
- Holo ( 54-61 )
- Anakin ( 67-82 )
- Obi Wan ( 52-67 )
- Plo ( 48-63 )
- Sun Fac ( 82 )
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Luke ( 62 )
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i5/i6 Aces that are already almost following the "Poe Principles"
- Fenn Rau ( 68 )
- Old T ( 56 )
- Talonbane ( 50 )
- Blackout ( 63 )
- Quickdraw ( 57-61 )
- LeFrance ( 49-51 )
- Vonreg ( 57 )
- Han ( 80 )
- Leia ( 79 )
- Lando ( 79 )
- Wedge ( 55 )
- Thane ( 48 )
- Corran ( 66 )
- Midnight ( 42 )
- Tomax ( 35 )
Haven't listed everything. The i5/i6 Aces that don't follow the Poe Principles need to see price increases. Sometimes double digit increases. Force users are the biggest issue by far. But Soontir isnt far off and is an example of a ship that is out right better than R4 Poe for 17 points less! Even 7b Anakin and Boba are still to cheap for what they bring to the table.
Main point here is that for 2.0 to ever become consistently something other than just i5/i6 Ace-Wing we need more i5-i6 pilots designed and priced according to the Poe Principles.
Edited by Boom Owl