RZ-2s are such an odd duck. Flying against them brings a lot of the unfun of flying against aces, with how they can just slip around and keep shooting and you almost feel like you can't do anything.
Except.... they aren't *that* strong in the end. 2 red dice and 4 health each with only 5 ships is... kinda unimpressive. Remember when a single-point nerf was enough to kill the entire 5A archetype for a points rotation?