47 minutes ago, SabineKey said:While this helps, I don’t feel like it fully answers my questions. While this round of Hyperspace is looked at favorably by you and others, how are you so sure that it will remain consistent with that? We have an example of one in how well they can curate a “diverse meta”. Is that really all we need to throw all are eggs into the new Hyperspace basket?
As a new point, I rather disagree with your take on a “correctly priced Extended”. If things are correctly priced, then things should be in balance, meaning a thoughtfully constructed list of any archetype has a shot at victory. Yes, you can have lists that are seen more because more people fly them, but in this theoretical situation where everything is correctly priced, that doesn’t mean you have to follow the trend. If people like flying triple aces and you can field a list of your preference with equal chance of victory, why put limits on something just because it’s popular? This is also assuming that no new content is coming to shake things up. While the OT factions are seen as “done” by the developers, we can still see pilot packs to add some new options and faces to the meta. We could go down a whole rabbit hole about the possibilities of card packs that could add list options that could inject some new spice into the Extended Meta.
I don’t type this with the intent to say that Hyperspace is bad and we shouldn’t use it. I am quite pleased with it thus far and am excited to see how it goes. But, due to its variable nature and limited data on how each wave stacks up on balance (including list diversity), I am very hesitant to embrace it as the primary way forward. On top of that, while there are many who are very much in support of Hyperspace, there are also many who still prefer Extended. Why remove the preferred play style of a portion of the player base as a competitive option when there are ways to satisfy both player bases? Even if your surmise about a correctly priced Extended comes true, why remove it when we aren’t there yet?
- I honestly have no idea how to answer any questions you're asking, and they kinda feel unanswerable. I feel like I'm being asked questions of style, and asked to show data about why people should have certain feelings.
- I can't possibly demonstrate that HS will continue to be good, same way I can't demonstrate Extended will. It's literally impossible. It's obvious that FFG could completely ruin any part of this game at any time. There's no guarantee. I think it stands a better shot with Hyperspace, since parts of busted combos can be removed, if they don't feel like repricing them.
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As to why we should value a changing meta, or put limits on stuff which gets too popular, well, mostly because there seem to be enough people who want it. Could we imagine a two-year stretch of no price adjustments in Extended, but if Extended was the only format?
- I'm not sure I can how to explain why I think a shifting metagame and enforced variety are good. I think it's good to stop things from being the same. Maybe some folks disagree. Shrug.
- I also think you're wrong about a fair Extended. There will always be ways to build bad lists by putting awkward combinations together or just tossing on a tonne of low-value upgrades (fair upgrades aren't always great on everyone!). Same goes in reverse. People have all sorts of motivations in the lists they build, and we know there's good stuff that gets underplayed.
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As to just keeping things interesting with new releases and pilot packs, that brings the danger of power creep. That was the 1e method to shake things up, and it worked badly.
- Best example from H&A was Fifth Brother, whose ability works with Missiles (Seventh Sister's doesn't) and who is inexplicably a point cheaper.
- And when it comes down to it, I don't think there are better options. Do we want mass nerfs of anything popular? I think that'd ultimately be worse.
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As to HS as a primary way forward, here's what I'd love to see. Seems like there's kind of four major tiers of competitive X-Wing, plus casual play.
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Worlds - I'd prefer this to be Hyperspace. It's a tone-setter.
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Large Events - the System Opens and Nationals and so forth. About half-and-half HS and Extended.
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Store Championships - annual larger events that are still local. For most players, probably the biggest events they'll attend. Hyperspace.
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Small Kit events - standard Saturday tourneys. About half-and-half HS and Extended.
- For game night at the FLGS, that's wicked trivial. Just play some of each, and navigate that with friends. All gaming is social. If soneone only likes one format, the best way for them to convince others to play them in it is to join their fellow gamers in *their* chosen format.
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Small Kit events - standard Saturday tourneys. About half-and-half HS and Extended.
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Store Championships - annual larger events that are still local. For most players, probably the biggest events they'll attend. Hyperspace.
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Large Events - the System Opens and Nationals and so forth. About half-and-half HS and Extended.
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Worlds - I'd prefer this to be Hyperspace. It's a tone-setter.