3 hours ago, DR4CO said:
"Take a punch" doesn't mean "ignore all damage." It means they can take some damage and still be moving and -- more importantly -- shooting afterwards. A T-70/Fang/Silencer who goes for a block, fails, and takes a bunch of damage still gets to turn around and throw a bunch of dice back. So long as the target was worth more (and sometimes that can't be measured in points), you're winning the trade.
I dunno. I’ve never seen it worthwhile.
assuming your opponent is good and has great firing solutions that turn you’re most likely in a poorer firing solution.
you pay out the neck for that mobility too.
I’ll believe it when I see it I guess. But assuming that my opponent is better than me, I’ve never ever seen them be worth it cuz they have exceptionally good time on targets. You just lose health elsewhere and then later you lose more health on the wounded silencer which tends to get PS killed.