Hi there, me and my 11yr old lad brought x-wing 2.0 recently and are really enjoying the experience. However, we could do with some pointers on certain elements, a lot to get through but reckon they can be answered quite quickly.
1. Bombs: just brought the y-wing which comes with the bomb ability. Now, we know when and how to deploy the device, but where does it state what effect if has once detonated?
2. Servofoils: Been wracking my brains over this one for a while, and we've not used it as very unsure. However, I reckon:
If closed before the activation stage, you can perform either a boost or a focus plus stressed boost prior to moving, then move, then perform another action from your card (if not stressed)?
At the start of the next round, you can flip the card to give you full attack capability.....is this correct?
3. Damage cards: Hull breach card states at the bottom, Action: repair this card. Does this mean that I can flip this card in the next round as my action (forfeiting any other action?).
Fuel leak card states to take another hit and repair the card (basically a double hit), so why does it state Action: Repair this card again at the bottom?
4. Build apps: We are being a bit fluid with the rules to enable us to get into it a bit at a time and make things to suite us, which I believe is encouraged. However, can anyone recommend a build app which enables us to mix craft from different factions? i have TIE's from Empire and 1st Order but can't build a squad. tried the FFG one to start with before moving onto the Launchbay Next app which is somewhat better (sorry).
Thank you in advance.