Another Lurker preview
Hrm... Interesting. It will be impossible to judge its value until seeing the power cards and the reckoning cards, but, all in all, very cool looking :')
power cards? :| there are no power cards. only power tokens.
It does look like there are some easy exploits here:
- 6/4 or 7/3 character, or a 5/5 character who starts with some clues, enters and exits a gate.
- In upkeep, they take the Dark Pact for the higher of their sanity or stamina, which restores it to full
- Still in upkeep, they exhaust the Pact to convert sanity/stamina into sufficient Power to seal the gate.
- In Arkham Encounters, they seal the gate, using Power first and clues second.
- By the time another gate opens in Mythos to trigger a Reckoning, they're back at 0 Power and reasonably safe.
Since the clues on the board don't really start to run out in general until after the Investigators have collected enough to seal a few gates, this could be done with the later gates (4-6, maybe) when the consequences of having Reckonings come up are going to be less severe in terms of breaking the entire game plan (and fewer new gates are likely to open anyway).
(Of course, if you're up against Yog-Sothoth, with gates at -1 modifier and +1 difficulty, you'll need all the help you can get!)
This seems really cool and exactly what I like to see in an expansion. Give a little get a little. The game is made harder by a certian degree but youy also have more at your disposal to deal with the new hardness and as a result there is more stuff you can do.
Part of my displeasure with BGotW was it originally seemed like the new cult would be a plausable new direction for investigators to it investigate in order to help with victory. In actuality I found it to be completly ignored as it really didn't have anything to offer and while the corruption mechanic was cool Pagan Rites was a completley unneeded ability that didn't add anything to the experience.
I agree that Black Goat would have been a x100000 better herald if it weren't for pagan rites
cim said:
It does look like there are some easy exploits here:
- 6/4 or 7/3 character, or a 5/5 character who starts with some clues, enters and exits a gate.
- In upkeep, they take the Dark Pact for the higher of their sanity or stamina, which restores it to full
- Still in upkeep, they exhaust the Pact to convert sanity/stamina into sufficient Power to seal the gate.
- In Arkham Encounters, they seal the gate, using Power first and clues second.
- By the time another gate opens in Mythos to trigger a Reckoning, they're back at 0 Power and reasonably safe.
Since the clues on the board don't really start to run out in general until after the Investigators have collected enough to seal a few gates, this could be done with the later gates (4-6, maybe) when the consequences of having Reckonings come up are going to be less severe in terms of breaking the entire game plan (and fewer new gates are likely to open anyway).
(Of course, if you're up against Yog-Sothoth, with gates at -1 modifier and +1 difficulty, you'll need all the help you can get!)
These are exactly the sorts of exploits I'd already imagined might be possible, just from seeing some of the cards, but until I see the full card designs, I can't really say much.
So if someone misreads or mistypes one word about something they understood nothing about it?
Joseph_Lavode said:
So if someone misreads or mistypes one word about something they understood nothing about it?
Internet Tough Guy Syndrome.
Well you know there are some tough things to understand in arkham sometimes.....like how monster combat damage works.
cim said:
It does look like there are some easy exploits here:
- 6/4 or 7/3 character, or a 5/5 character who starts with some clues, enters and exits a gate.
- In upkeep, they take the Dark Pact for the higher of their sanity or stamina, which restores it to full
- Still in upkeep, they exhaust the Pact to convert sanity/stamina into sufficient Power to seal the gate.
- In Arkham Encounters, they seal the gate, using Power first and clues second.
- By the time another gate opens in Mythos to trigger a Reckoning, they're back at 0 Power and reasonably safe.
Since the clues on the board don't really start to run out in general until after the Investigators have collected enough to seal a few gates, this could be done with the later gates (4-6, maybe) when the consequences of having Reckonings come up are going to be less severe in terms of breaking the entire game plan (and fewer new gates are likely to open anyway).
(Of course, if you're up against Yog-Sothoth, with gates at -1 modifier and +1 difficulty, you'll need all the help you can get!)
Is there any word on exactly how spending power tokens work, like in the above example would there be a limit per turn or rule about spending them before spending clues?
Joseph_Lavode said:
So if someone misreads or mistypes one word about something they understood nothing about it?
Responding to Kroen is, as usual, a waste of time. I mean, even if you ignore all his immature bratty behavior, some of the things he says are just so jaw droppingly moronic, why bother? Thanks for trying though.
Veet said:
Is there any word on exactly how spending power tokens work, like in the above example would there be a limit per turn or rule about spending them before spending clues?
Not as far as I know, and this last preview openly acknowledges the possibility of using a bunch of power tokens to seal gates (though not as efficiently as cim proposes)...one thing that I had briefly hoped might be the case is that the pact would need to be refreshed before you could use it to spend power (unless you had more than one). It doesn't look like that's true, but it might make a decent house rule, if it does turn out that the herald can be abused in this way.
subochre said:
one thing that I had briefly hoped might be the case is that the pact would need to be refreshed before you could use it to spend power (unless you had more than one).
That might be the case, I suppose - I'd been interpreting "While this card is refreshed" just to apply to that ability, but it would make sense to apply it to all the "Any Phase" powers. Doesn't stop you taking a Bound Ally pact as well, though - even in the same phase - to spend the power with.
It also doesn't stop the McGlen being invincible against Ithaqua exploit, because you're spending the power from the opposite pact. Maybe they meant to say "spend" rather than "lose"
kroen said:
Avi_dreader said:
I find it amazing that you would say something like this in the same thread- in the same page were you say the most moronic thing in the histroy of the internet. power cards. wow. just wow.
Hmm I thought that guy that asked to copy the whole internet on a floppy disk, was the most moronic thing in the histroy of the internet? Hey kroen you should change your avatar to this one... http://www.fantasyflightgames.com/edge_public/img_avatars/Descent/descent_006.jpg
kroen said:
I'm the moron? lol. you've read all the previews of lurker yet you understood nothing. you were somehow under the moronic impression that there's such thing as power cards yet I'm the moron. lol. priceless. you must be some kind of retard to misread tokens for cards. wow, what a moron. "unil seeing the power cards" lolololololol most stupid user in the internet award goes to you. and then you dare to write that it's some of the things that I say? I? LOL! at least I can read.
Wow...
This quote is wrong on a variety of levels (I've actually counted five).
Really, man, grow up.
And now that one misread or mistyped word is "the most moronic thing in the history of the internet". Amazing.
I can't believe this argument is happnening. it really reminds me of this from college humor (who do you think "you" are)
http://www.collegehumor.com/article:1803025
Anyway, back on topic, I can't wait to see more cards from the expansion. I really like what the Lurker brings. I'd think that there are rekoning cards that don't purely run off of pacts since otherwise the lurker can be ignored and is just a -1 to gates though I suppose that would be counter thematic to what reckoning cards should be (punishment/payment for the pact) . Either was very cool that the investigators have access to this new weapon to use though I sorta wish there was more to getting a pact then simply taking one at the beginning of a turn..
Also since many people don't consider victory by final battle an actual win everyone esentually starts with an ally based on the information we have now. I'm probably talking too soon since there will most likely be a reckoning card(s) that hit those with bound ally pacts.
kroen, you provide a lot of really great custom AH content, and I enjoy much of what you contribute in that sense. But objectively speaking, you really are a jerk here quite often and seem to have some maturity issues. You can continue to rant and rave or you can try to step back and say okay, maybe I need to step off the gas pedal a bit... be positive and contribute what you can and keep your mouth shut if you're not going to add something useful or kind. You'll need to build up some trust on these forums but I think people will be happy to forgive and forget that you've been a jerk, but you'll have to demonstrate some change over time.
cim said:
Famous last words.
We've only seen 2 Reckoning cards; who's to say there aren't some nasty ones triggering on just possessing the card alone? "Anyone with a Dark Pact must lose X or be devoured." Better yet, how about a Reckoning that requires you to HAVE some Power Tokens or be devoured?
"Reasonably? THIS...IS...ARKHAM!!!"
(Happy Birthday, cim!)
kroen said:
Avi_dreader said:
Hrm... Interesting. It will be impossible to judge its value until seeing the power cards and the reckoning cards, but, all in all, very cool looking :')
obviously it's not a mistype. if he meant tokens than that sentence makes no sence. what different does it makes how the power tokens look like? obviously it's a misread, and I can't possibly imagine how someone can misreads something like that, unless it's someone as stupid as avi
The cards that provide power, "power cards." Considering that the manual hasn't even been released yet, expecting me to have already memorized the new terminology is another thing you can add to your list of "cleverness." If you knew a bit more about the English language (English is capitalized by the way), the reason for my insignificant error would have been obvious to you, as well as that it had no bearing on my understanding of the cards, but whether or not you understood our language a little better, you still would be a narcissistic brat, and that's really your main issue.
I think Nephilim said it better than I could.
http://www.fantasyflightgames.com/edge_public/img_avatars/Descent/descent_006.jpg
Grudunza said:
kroen, you provide a lot of really great custom AH content, and I enjoy much of what you contribute in that sense. But objectively speaking, you really are a jerk here quite often and seem to have some maturity issues. You can continue to rant and rave or you can try to step back and say okay, maybe I need to step off the gas pedal a bit... be positive and contribute what you can and keep your mouth shut if you're not going to add something useful or kind. You'll need to build up some trust on these forums but I think people will be happy to forgive and forget that you've been a jerk, but you'll have to demonstrate some change over time.
That's all very reasonable... But he has a long history of *not* wanting to do these things. (Not just on the Arkham Forums— I would have directed you to the Off Topic Kroen thread, but it looks like the entire off topic section has been deleted, possibly due to the existence of that thread). As long as he has been haunting these forums, I have never ever seen him show the slightest remorse or provide an apology. Just rudeness, self-justifications, and a grotesquely inordinate desire for praise.
Yawn. And here I thought there might be a substantive post. Oh, wait, no I didn't. I saw that Kroen was the last poster.
Keep up the solipsistic ranting. It reflects well on you.
I'm really sorry that you have to put up with this, Avi. Fortunately, you seem well equipped for it.
Kroen you should apply to Marvel/FOX for the next Deadpool movie. You make a great Wade Wilson. This time they won't have his mouth fused shut, so you can talk all you want.
And you would get to have a cool mask so that no one but yourself will have proof that it was you, unless they read the credits, but then again who does that!?
You would be perfect for the role. Take that as good or bad, you will take it as you have convinced yourself to, regardless.
Now let us get back on topic. If you want to bash Avi why not just make a new thread for that too?
Lord knows AH forums love their threads. Just be sure to sticky it so that the constant posts don't end up bumping down other more worthy threads.
Edit: it appears Kroen is no longer with us.
Anyways I am going back to the Invasion forums to draft more ideas for a multplayer variant for the game. I think we need to wait on these new Gates replacers before I feel I can judge this expansion.