18 hours ago, whafrog said:This has already been suggested more than once already just in this thread, and summarily dismissed.
I really can't fathom the devotion exhibited towards this mechanic, and whether or not others use it. There's more addiction here than in the actual game!
If I see my neighbor using a wrench as a hammer, when he has a perfectly good hammer, I'm not being a good neighbor if I don't at least ask him why.
You don't like inventory management. You don't like "hit points" as being too artificial. In trying to understand the use of the wrench, I'm going to ask, what does injury and healing look like in your game? Do the PCs get injured? If they do, what healing is available to them? The "Rallying Surge" of earlier seems more inspiration than healing to me. Is there any "field medicine", or is only hospital care available?
Maybe you have a really good system/idea and I have not yet fully understood the benefits. I'd like to understand.