1 minute ago, Sturn said:This got me thinking. I like the idea of a bacta version healer useful out of combat with slower healing. A bacta-patch perhaps that takes an hour for the affects to set in. Then, a stimpack could be the temporary healing of Wounds that goes away in something like 10 minutes to a 1/2 hour.
Perhaps the bacta patch heals 1 wound every hour for 5 hours, second heals 1 every hour for 4 hours, and so on. So if you applied 5 bacta patches at once, you'd heal 5 the first hour, 4 the second, and so on. The effects of this would be permanent.
Change to stims:
They heal wounds as per usual, but the effects wear off over time, the first one used dropping 1 wound every hour for 5 hours, the second dropping 1 wound every hour for 4 hours, and so on. So if you applied 5 stims, you'd drop 5 wounds the first hour, 4 the second, and so on.
This way, you would use bacta patches basically as a follow-up to stims to keep the patient stable (though you could also use them by themselves).