3 hours ago, whafrog said:You're kind of making my point.
Quote the opposite. The system is DESIGNED to be lethal. By doubling the wound threshold before people fall unconscious, you are
A) removing the danger of smaller tier minions like basic stormtroopers
B) going against what you're setting out to do (in my opinion) by literally having squishy face characters be able to survive a thermal detonator and still be conscious. 12-14 WT is fairly standard starting amount before any character gets xp to really spend to make them tougher. Double that, 24-28, and when a thermal det goes off, yes, they are hurting, but they shouldn't be conscious . The only time you see people survive stuff with damage but still breathing like that is... well, in video games.
3 hours ago, whafrog said:Anyway, if you like the mechanic then carry on using it. I'm not sure why you're trying to convince people to use a mechanic they don't like.
It's because of the reasoning behind it that I'm making my case. By doing what you suggest, you throw off the balance of the entire game simply for one little thing that is counter productive. No matter what, its your table, your rules, my table, my rules, but regardless, I'd still like to make my case for any future user that may be on the fence one way or the other about something like this.