One Shot Thoughts

By edwardavern, in Star Wars: Edge of the Empire RPG

Hi all

I've been out of the game for a couple of years, but what with quarantine and everything I'm running my first session in a while, as a one-shot. The adventure is inspired by Chapter 6 of The Mandalorian , where the party (none of whom trusts each other) have to infiltrate a ship to recover... something.

The ship is an Imperial transport ship, with a regiment of Stormtroopers on board, so that's one very obvious obstacle, but I was wondering what other obstacles might exist, other than the standard locked doors, elevator shafts, and so on. Brain's a little rusty after too much time away from the dice, and I'm struggling to come up with original, exciting hazards.

Also - because why walk if you can try to fly - I'm giving all the characters secret agendas that conflict with one another, and I'm anticipating some PvP, which I've never run before. Does anyone have any tips on how to do that well?

Thanks in advance.

Combine it with elements from the movie Passengers and make the ship itself a deathtrap that is about to blow up anytime.

So engineering crews panicking, trying their best to prevent the systems from collapsing. Doors and elevators are not only hindrances but break down or force the group to take another route. Malfunctioning terminals blow up and hurt PCs/kill NPCs.

For the climax, you can even make the way they were boarding bugged, so they can't leave unless they find a way to bypass some of the malfunctions while the original crew has taken all escape pods. Although thats not too bad as some of them exploded...

Maybe it is a bit much for a one-shot with PVP in mind but it can make things interesting 😄

You could make some of the secret agendas go directly against each other. Player 1 must save prisoner X. Player 2 secretly just wants some info from Prisoner X and then must kill said prisoner. Both players want to escape the Imperial Prison ship. Player 3 is a traitor and wants to capture both players for some reward or something from someone he works for on the prison ship. Then you can add obstacles like other prisoners that have already escaped and left a trail of dead storm troopers in their wake and will have no compunction about attacking the "rebel" rescuers and fighting them for the escape pods...

dunno. maybe that helps.

On 5/6/2020 at 4:15 PM, Mandalore of the Rings said:

left a trail of dead storm troopers in their wake

Oooh... so I love the idea that there's someone else on the ship who's leaving a trail of dead stormtroopers in their wake!! That's really cool. Thanks!

On 5/6/2020 at 3:50 PM, Malashim said:

Doors and elevators are not only hindrances but break down or force the group to take another route. Malfunctioning terminals blow up and hurt PCs/kill NPCs.

Nice, I like this.