Republic Jedi and Sinker

By cybercat07, in X-Wing Squad Lists

Hey folks! Not much flying going on around here yet but I want to try out this build once I'm back at it. I'd love to hear your thoughts on the positives/drawbacks. Got some inspiration from an all generic Jedi list (which I can't do...only 3 aethers). Can't decide if I want to do all foresight or all brilliant evasion. Or what a better mix would be. Anyways let me know! Thanks!

Delta-7 Aethersprite - Jedi Knight - 46
Jedi Knight - (37)
R3 Astromech (3)
Calibrated Laser Targeting (2)
Foresight (4)

ARC-170 Starfighter - •“Sinker” - 63
•“Sinker” - Wolfpack Veteran (54)
Seventh Fleet Gunner (9)

Delta-7 Aethersprite - Jedi Knight - 45
Jedi Knight - (37)
R3 Astromech (3)
Calibrated Laser Targeting (2)
Brilliant Evasion (3)

Delta-7 Aethersprite - Jedi Knight - 45
Jedi Knight - (37)
R3 Astromech (3)
Calibrated Laser Targeting (2)
Brilliant Evasion (3)

Total: 199/200

View in the X-Wing Squad Builder

I feel like that's too many garnishes, not enough meat. Having double-locks on Jedi who will often want to focus (having used their force to reposition), who are already backed up by Sinker, just doesn't seem like a great fit. Brilliant Evasion probably isn't really worth it: again, these will often use their force to boost or roll, and Foresight is kind of expensive. When there are this many upgrades in a 4 ship list, and some of them are kinda marginal, my instinct is to trim upgrades and run 5 ships.

Just going for 3 Aethersprits with CLT + Sinker only leaves 29 points, so a Torrent. Tucker would be OK, maybe. But is Sinker even going to work great? Jedi move fast and nimble; Sinker *doesn't*, and might be hard to keep with the rest of the list.

With a 3 Aethersprite cap, my mind immediately turns towards two things: N-1 and Y-Wings. ARCs just seem a bit too expensive to fit into a reasonable 5-ship list.

Both Anakin and Ric Olie are great, and Broadside in a Y-Wing with an Ion Cannon Turret is a control powerhouse. Bringing two of those, plus 3 CLT Jedi Knights, is going to be really solid.

//

If I really wanted to stick with 4 ships, one being an ARC, I probably take Wolffe, since I think he's more self sufficient and allows the Jedi to be more independent, and I probably upgrade one of the Jedi Knights to an ace. Anakin has Init 6, but Obi-Wan is still going to be solid, and he'd allow more room for stuff like maybe R2 Astromech or C1-10P on Obi, or stuff for the ARC like Seventh Fleet Gunner.

I think you have too much on the Jedi Knights as well. I'd go more:

Delta-7 Aethersprite - •Ahsoka Tano - 54
•Ahsoka Tano - “Snips" (44)
•R4-P17 (5)
Heightened Perception (3)
Calibrated Laser Targeting (2)

Delta-7 Aethersprite - Jedi Knight - 39
Jedi Knight - (37)
Calibrated Laser Targeting (2)

Delta-7 Aethersprite - Jedi Knight - 39
Jedi Knight - (37)
Calibrated Laser Targeting (2)

ARC-170 Starfighter - •“Sinker” - 67
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Synchronized Console (1)
Seventh Fleet Gunner (9)

Total: 199/200

And I'd drop be inclined to drop the Seventh Fleet Gunner for other stuff as I don't think it is worth the points.

I also found this in my Saved Lists. A big deviation from what you started with but still Sinker and 3x Aethersprites.

ARC-170 Starfighter - •“Sinker” - 54
•“Sinker” - Wolfpack Veteran (54)

Delta-7 Aethersprite - •Plo Koon - 53
•Plo Koon - Serene Mentor (44)
Sense (5)
Calibrated Laser Targeting (4)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 52
•Obi-Wan Kenobi - Guardian of the Republic (48)
Calibrated Laser Targeting (4)

Delta-7 Aethersprite - •Barriss Offee - 41
•Barriss Offee - Conflicted Padawan (38)
Calibrated Laser Targeting (3)

Total: 200/200

Not that crazy about Sense in this list but...

5 hours ago, cybercat07 said:

Hey folks! Not much flying going on around here yet but I want to try out this build once I'm back at it. I'd love to hear your thoughts on the positives/drawbacks. Got some inspiration from an all generic Jedi list (which I can't do...only 3 aethers). Can't decide if I want to do all foresight or all brilliant evasion. Or what a better mix would be. Anyways let me know! Thanks!

Delta-7 Aethersprite - Jedi Knight - 46
Jedi Knight - (37)
R3 Astromech (3)
Calibrated Laser Targeting (2)
Foresight (4)

ARC-170 Starfighter - •“Sinker” - 63
•“Sinker” - Wolfpack Veteran (54)
Seventh Fleet Gunner (9)

Delta-7 Aethersprite - Jedi Knight - 45
Jedi Knight - (37)
R3 Astromech (3)
Calibrated Laser Targeting (2)
Brilliant Evasion (3)

Delta-7 Aethersprite - Jedi Knight - 45
Jedi Knight - (37)
R3 Astromech (3)
Calibrated Laser Targeting (2)
Brilliant Evasion (3)

Total: 199/200

View in the X-Wing Squad Builder

You would be better off dumping all the bloat off the ships and either upgrade the 3 jedi to named jedi, or getting a fifth ship. You are going to be repositioning alot with jedi so you wont probably wont have the force for brilliant evasion anyways. With 4 hp and 3 green dice and CLT, you will be focusing just about every turn, so r3 is mostly a waste and rerolls are what sinker is for anyways.

Obi-Wan Kenobi (48)
Calibrated Laser Targeting (4)

Plo Koon (44)
Calibrated Laser Targeting (4)

Ahsoka Tano (44)
Calibrated Laser Targeting (2)

“Sinker” (54)
Total: 200

5 hours ago, theBitterFig said:

With a 3 Aethersprite cap, my mind immediately turns towards two things: N-1 and Y-Wings. ARCs just seem a bit too expensive to fit into a reasonable 5-ship list.

Both Anakin and Ric Olie are great, and Broadside in a Y-Wing with an Ion Cannon Turret is a control powerhouse. Bringing two of those, plus 3 CLT Jedi Knights, is going to be really solid.

I am totally willing to throw a Y wing onto the list too. I just wanted to throw something with more fire power, which is why I initially chose the ARC.

Should I try to go with named Jedi instead? And then use Broadside Y wing with Ions?

Better Jedi seems to be the general consensus from everyone...

If I’m going with a named Arc it’ll likely be Wollfe. Decent initiative and effective with both guns. Tail Gunner makes sense on him, but I opt for Cody. Adding that strain and letting your generics capitalize is a good time. I run Wollfe with two 104ths and Mace. Mace can give you the added bonus of shooting after Wollfe applies the strain (or after Wollfe hits the target). Too bad 7B doesn’t fit it anymore though. With CLT, I’m more tempted to go with Obi now a days.

2 hours ago, cybercat07 said:

I am totally willing to throw a Y wing onto the list too. I just wanted to throw something with more fire power, which is why I initially chose the ARC.

Should I try to go with named Jedi instead? And then use Broadside Y wing with Ions?

Better Jedi seems to be the general consensus from everyone...

As I see it, it's somewhat related to ship count. Y-Wing vs ARC, named vs Generic depend on the rest of the list.

If it's 4 ships, I'd go with a named Jedi. Maybe just one, Ani or Obi (with toys), for example, with 2 other Jedi (just CLT), plus something like Broadside* or Wolffe. @wurms Obi/Plo/Ahsoka/Sinker looks reasonable.

A 5-ship list, however, can support generic Jedi, IMHO. Something like 3 Jedi, Broadside, and Ric. I know folks have reported good results with that list... It's a little boring to use an idea someone else had, but on the other hand, there are a lot of folks thinking about this game, putting some pieces together, and someone might have already come up with something which feels right for the style of list you're looking for.

* Taking a Y-Wing is going to depend a lot on the context of the rest of the list. I think I read about someone flying 7B Obi, Broadside + 2 ARC, and that looked really sweet. When you've got three 3-red ships, bringing Broadside for consistent ICT shots seems great, and not really a dip in overall list firepower. But if I'm going with mostly 2-red ships, I think I'd prefer to have four other ships, not just 3 other ships. With CLT, higher initiative pilots translates into more bullseye shots, so maybe if it was at least two Init 5+ Jedi (Obi/Plo/Mace? Ani/Obi/Barriss?), I'd probably still be willing to take Broadside, but I wouldn't go Broadside + 3 Generics without a 5th ship.

Dang, lots of options!

So maybe three named jedi and Broadside?

-ObiWan w/ CTL

-Broadside w/ Ion Cannon & Seventh Fleet Gunner

-Ahsoka w/ CTL

-Barriss Offee w/ CTL

I do like the Jedi, Broadside, two Arc list. But I only have one Arc. Should I get out the Torrents at some point? I know we are veering way off here.

Have not gotten a Naboo Starfighter yet.

8 minutes ago, cybercat07 said:

Dang, lots of options!

So maybe three named jedi and Broadside?

-ObiWan w/ CTL

-Broadside w/ Ion Cannon & Seventh Fleet Gunner

-Ahsoka w/ CTL

-Barriss Offee w/ CTL

I do like the Jedi, Broadside, two Arc list. But I only have one Arc. Should I get out the Torrents at some point? I know we are veering way off here.

Have not gotten a Naboo Starfighter yet.

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 58
•Obi-Wan Kenobi - Guardian of the Republic (48)
R4 Astromech (2)
Foresight (4)
Calibrated Laser Targeting (4)

BTL-B Y-wing - •“Broadside” - 48
•“Broadside” - Shadow Three (36)
Ion Cannon Turret (5)
Hotshot Gunner (7)

ARC-170 Starfighter - 104th Battalion Pilot - 42
104th Battalion Pilot - (42)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

Total: 198/200

View in the X-Wing Squad Builder

If I'm throwing Torrents into it. Waaaay off original intent but hey, that's what the rabbit hole of the internet is for.

57 minutes ago, cybercat07 said:

Dang, lots of options!

So maybe three named jedi and Broadside?

-ObiWan w/ CTL

-Broadside w/ Ion Cannon & Seventh Fleet Gunner

-Ahsoka w/ CTL

-Barriss Offee w/ CTL

I do like the Jedi, Broadside, two Arc list. But I only have one Arc. Should I get out the Torrents at some point? I know we are veering way off here.

Have not gotten a Naboo Starfighter yet.

Sounds OK. I'm mixed on 7FG, but it does seem really neat with CLT on paper. The 7FG die gets added first, if it's under the cap, and then CLT can add the eyeball.

//

Torrents are OK. They're interesting little ships; rather tough for the price, with a great set of actions. Trash dial, but that trade-off has to come from somewhere. They're probably best taken as Init 2 Golds rather than anything else. Keep them cheap, since their goal in the list is to die. They're a meat-shield unit. The point of them is to absorb incoming fire, since it takes a tonne of attacks to kill them and they aren't really worth any points. Any attack into them is an attack which doesn't go into a Jedi.

I'd run something like:

  • Obi (CLT, C1-10P) 59
  • Plo (CLT) 48
  • Gold Trooper (-) 25
  • Gold Trooper (-) 25
  • Broadside (Ion Cannon Turret, R4 Astromech) 43

//

Also worth noting for the record, even if it isn't relevant to you specifically: Rebel ARC models and dials are fully usable with Republic ones, so if someone has a Rebel conversion kit and an ARC from 1e, it can allow someone to fly more Republic ARCs than they have Republic ARC expansions. They'll have to be careful about pilot cards if playing with multiple generics in a context where that matters (but let's face it... in May 2020, that probably isn't happening), but most pilot combinations are plausible.

Maybe this? Modified Broadside to be a little more control...

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

ARC-170 Starfighter - 104th Battalion Pilot - 42
104th Battalion Pilot - (42)

BTL-B Y-wing - •“Broadside” - 50
•“Broadside” - Shadow Three (36)
Ion Cannon Turret (5)
Proton Bombs (5)
•Clone Commander Cody (4)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 58
•Obi-Wan Kenobi - Guardian of the Republic (48)
R4 Astromech (2)
Calibrated Laser Targeting (4)
Foresight (4)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

Total: 200/200

View in the X-Wing Squad Builder

26 minutes ago, cybercat07 said:

Maybe this? Modified Broadside to be a little more control...

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

ARC-170 Starfighter - 104th Battalion Pilot - 42
104th Battalion Pilot - (42)

BTL-B Y-wing - •“Broadside” - 50
•“Broadside” - Shadow Three (36)
Ion Cannon Turret (5)
Proton Bombs (5)
•Clone Commander Cody (4)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 58
•Obi-Wan Kenobi - Guardian of the Republic (48)
R4 Astromech (2)
Calibrated Laser Targeting (4)
Foresight (4)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

Total: 200/200

View in the X-Wing Squad Builder

Seems alright other than bearing no resemblance to what you started with. Gave up the bells on Broadside and the Foresight to up the ARC to Sinker. I'm also not sure how much use R4 is on an Aethersprite so put it on Broadside.

ARC-170 Starfighter - •“Sinker” - 54
•“Sinker” - Wolfpack Veteran (54)

BTL-B Y-wing - •“Broadside” - 43
•“Broadside” - Shadow Three (36)
Ion Cannon Turret (5)
R4 Astromech (2)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 52
•Obi-Wan Kenobi - Guardian of the Republic (48)
Calibrated Laser Targeting (4)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

Total: 199/200

Edited by Frimmel
Added list with Sinker
On 5/5/2020 at 12:41 PM, Frimmel said:

Seems alright other than bearing no resemblance to what you started with. Gave up the bells on Broadside and the Foresight to up the ARC to Sinker. I'm also not sure how much use R4 is on an Aethersprite so put it on Broadside.

ARC-170 Starfighter - •“Sinker” - 54
•“Sinker” - Wolfpack Veteran (54)

BTL-B Y-wing - •“Broadside” - 43
•“Broadside” - Shadow Three (36)
Ion Cannon Turret (5)
R4 Astromech (2)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 52
•Obi-Wan Kenobi - Guardian of the Republic (48)
Calibrated Laser Targeting (4)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

V-19 Torrent Starfighter - Gold Squadron Trooper - 25
Gold Squadron Trooper - (25)

Total: 199/200

I like that list! Definitely going to try that out once I can.

To your other point, I've been playing with the original idea more and more... If I wanted to go with the 3x Jedi, I'd start with the following base:

3x CLT Jedi

Y wing Broadside w/ Ion Cannon and R4

I'm still up in the air over the last 40 points. After all the feedback I'm okay with dropping Sinker, but idk what to do or where to go with the last points. Maybe deck out the Jedi and upgrade them? But again, everyone mentioned that it's a relatively light list then.

14 minutes ago, cybercat07 said:

I like that list! Definitely going to try that out once I can.

To your other point, I've been playing with the original idea more and more... If I wanted to go with the 3x Jedi, I'd start with the following base:

3x CLT Jedi

Y wing Broadside w/ Ion Cannon and R4

I'm still up in the air over the last 40 points. After all the feedback I'm okay with dropping Sinker, but idk what to do or where to go with the last points. Maybe deck out the Jedi and upgrade them? But again, everyone mentioned that it's a relatively light list then.

Drop R4 from Broadside, add Ric Olie:

And if you don't have Ric Olie, a 104th ARC is the same cost. Really different feel to the ship, but shouldn't be terrible.

Edited by theBitterFig

I'd need Ric for Hyperspace though, correct?

On 5/6/2020 at 8:32 PM, cybercat07 said:

I'd need Ric for Hyperspace though, correct?

Yeah, another option is drop broadside to generic Ywing with ion and get Anakin with APTs. Adds some burst damage against some beefy generic lists. Helps against lists like 5X, or vulture swarms, etc.

Jedi Knight (37)
Calibrated Laser Targeting (2)

Jedi Knight (37)
Calibrated Laser Targeting (2)

Jedi Knight (37)
Calibrated Laser Targeting (2)

Red Squadron Bomber (30)
Ion Cannon Turret (5)

Anakin Skywalker (41)
Adv. Proton Torpedoes (6)
Total: 199

Getting back to sinker and the jedi, we've forgotten about the Senate!

"Sinker" (54)
Chancellor Palpatine (14)

Ship total: 68 Half Points: 34 Threshold: 5

Jedi Knight (37)
Foresight (4)
Calibrated Laser Targeting (2)

Ship total: 43 Half Points: 22 Threshold: 2

Jedi Knight (37)
Foresight (4)
Calibrated Laser Targeting (2)

Ship total: 43 Half Points: 22 Threshold: 2

Jedi Knight (37)
Foresight (4)
Calibrated Laser Targeting (2)

Ship total: 43 Half Points: 22 Threshold: 2


Total: 197

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z280XW217WWWY277X251WW200WY277X251WW200WY277X251WW200W&sn=Unnamed Squadron&obs=

Now you can move, get your boost or roll with 1 of them and still have a force point to foresight with it and a focus for the clt/defense!

On 5/10/2020 at 8:40 AM, Nyxen said:

Getting back to sinker and the jedi, we've forgotten about the Senate!

"Sinker" (54)
Chancellor Palpatine (14)

Ship total: 68 Half Points: 34 Threshold: 5

Jedi Knight (37)
Foresight (4)
Calibrated Laser Targeting (2)

Ship total: 43 Half Points: 22 Threshold: 2

Jedi Knight (37)
Foresight (4)
Calibrated Laser Targeting (2)

Ship total: 43 Half Points: 22 Threshold: 2

Jedi Knight (37)
Foresight (4)
Calibrated Laser Targeting (2)

Ship total: 43 Half Points: 22 Threshold: 2


Total: 197

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z280XW217WWWY277X251WW200WY277X251WW200WY277X251WW200W&sn=Unnamed Squadron&obs=

Now you can move, get your boost or roll with 1 of them and still have a force point to foresight with it and a focus for the clt/defense!

On 5/8/2020 at 3:45 PM, wurms said:

Yeah, another option is drop broadside to generic Ywing with ion and get Anakin with APTs. Adds some burst damage against some beefy generic lists. Helps against lists like 5X, or vulture swarms, etc.

Jedi Knight (37)
Calibrated Laser Targeting (2)

Jedi Knight (37)
Calibrated Laser Targeting (2)

Jedi Knight (37)
Calibrated Laser Targeting (2)

Red Squadron Bomber (30)
Ion Cannon Turret (5)

Anakin Skywalker (41)
Adv. Proton Torpedoes (6)
Total: 199

Hot **** I love both of these! And way to incorporate "Sinker" back into the list!!

Are Torrents actually not bad, then? I just keep looking at them and wondering if they’re really playable with that dial and no shields.

1 hour ago, Cpt ObVus said:

Are Torrents actually not bad, then? I just keep looking at them and wondering if they’re really playable with that dial and no shields.

  • They're decent, for what they are.
    • They've got a lot of toughness for their price, and while they don't necessarily hit very hard, they tend to soak way more attacks than they have any business doing. They gain this toughness by giving up on dial--the have the worst dial of any of the "filler" ships. However, the fact that their dial is bad doesn't really matter much.
      • That said, there are kinda strange. There's some folks out there who'd just rather run a TIE, and that's fine. I think it was great design for the Torrent to feel so very different from the other filler ships, even if they're an acquired taste.
    • Mostly, they're perhaps the best ship at dying in X-Wing. Any attacks into them are attacks that don't go into Jedi or such, and that's great. Ideally, your opponent will kill these, and you'll use the time they waste killing them to attack with your Jedi, and you'll wind up ahead in the end.
    • But at the end of the day, they're still a 25 point filler with only 2 red dice, so they're not going to be hugely impactful. They do their job well, but that's it.
  • The only real Torrent-forward list is Sinker Swarm with 4 Torrents, Sinker, and a 6th ship like Luminara or Ric Olie. It's pretty solid. Sinker lets Torrents bring actual offense, and these take a long while to kill.
    • Part of why it disappeared is that Sinker and Torrents are both out of Hyperspace, and then all competitive X-Wing got shut down, too. It's hard to say if the list is still as good as it was..
  • Some of the bloom has come off the rose, however.
    • A lot of other similar ships have come down in price. Most notably, the TIE/fo is the same 25 points now, and that's pretty much just a vastly better ship, and basic TIE Fighters also got cheaper, so the Torrent isn't quite as strong in comparison to other filler ships.
    • Also, Republic has changed a lot since release. Not only are there more options, but there have been price changes to all the non-Torrent stuff. At release, the best Republic list was two Torrents and two 7B Jedi aces. The torrents would block and toss chip-damage and die slower than they should for a pair of 25 point ships. The Jedi to the real work.
      • However, 7B got nerfed (both directly, and with R2 Astromech nerfs), CLT got massively buffed, and the N-1 came out, so Republic mostly switched over triple aces.
      • In some ways, this is the illustration to the hostility from some folks on the forum against triple aces. Two Jedi Two Torrent was kind of a cooler list, mixing in these filler ships, and often having to run Mace Windu at Init 4 as one of the Jedi, for a 6/4/2/2 Init spread. However, as soon as Triple Ace became viable, the torrents dropped out of the list, and Republic lists began to feel a lot more like the same old same old from every other faction that could run triple Ace.
2 hours ago, Cpt ObVus said:

Are Torrents actually not bad, then? I just keep looking at them and wondering if they’re really playable with that dial and no shields.

Friend, let me introduce you to my good buddy, my pal, the Torrent. Sure, she doesn't look like much but *slaps the cockpit* there's a whole lot of potential backed into a cheap littl' package. All models come with a faaaantastic action bar featuring that sweet barrel roll to red evade. Now I know the dial don't seem like much at first glance but it's not out there to be Mr. Big Shot hot dog Jedi dodge sports car! It'll get you where you need to go alright and with some practice can really pur.

You want a cheap blocker and harrasser? Why this basic Gold Squadron Trooper model will meet all your needs. A pair will run you a modest 50 points of "gurgleFAsT why won't these die" joy with a respectable 10 health, all the evade tokens a clone could wish for, and five cup holders.

If you have a bit more points at hand, the versatile Blue Squadron Protector is the way to go and comes with a wonderful array of upgrade packages. For the more offensively minded squad leader, we offer snap shot as well as crack shot for your more frugal commanders. I'll tell you nothing makes an opponent just shake in his flight boots like his prized ace facing a wall of double taps. If blocking is more your mood let me steer you to the intimidation upgrade. Why for the low low price of 30 points that humble V-19 becomes a barrel roll bubble of no go for opponents. Next comes the option that truly makes the BSP live up to its name, dedicated. Your quartermaster will just love that this one comes in at a piddly 28 points and those precious limited pilots will lurv rerolling blank green dice. Why even other dedicated clones can get in on the fun.

But you're telling me, "Pa! Why can't I have a littl' bit offense and a littl' bit defense?" I could tell just looking at your that you have a more discerning eye. I like that. Just for you we can put together my favorite. We've stuffed every slot with the best mini swarm plus ace gear for this one. Dedicated, homing missiles, synchronized console and fine leather trim. A pack of these beauties can easily bring more to the table than their 35 points 34 points(I spoke with my manager and we worked out a discount for you) would suggest. You'd be shocked, shocked I say, at how often you're giving your opponent the choice of a double modded four dice attack or guaranteed one damage with plenty more on the way.

Now I will say there's more limited options available. Odd Ball and Kickback both have their positives. Mainly initiative for swarm tactics and missiles. Kickback does get to use his ability a fair sight more than ol' Oddy here. But the true jewel is my littl' unassuming pal Tucker. You may never have to take a focus action after fully executing a maneuver again! Just give him some missiles and watch this littl' 29 point terror go! Axe and Swoop are also in the back of the lot. I like you so I'll be honest with you, hardly anyone so much asks to take them for a test drive.

Edited by Pa Weasley
1 hour ago, Pa Weasley said:

Friend, let me introduce you to my good buddy, my pal, the Torrent.

Well ****. Someone let a car salesman into the forum and even though I already own four, I've somehow now just ordered 10 more online.

1 hour ago, Pa Weasley said:

You want a cheap blocker and harrasser? Why this basic Gold Squadron Trooper model will meet all your needs. A pair will run you a modest 50 points of "gurgleFAsT why won't these die" joy with a respectable 10 health, all the evade tokens a clone could wish for, and five cup holders.

So there was a list I was experimenting with for a while. Something along the lines of this.

  • Gold Trooper (-) 25
  • Gold Trooper (-) 25
  • Anakin Skywalker (N-1/baby Vader) (Crack Shot, FCS, R2 Astromech) 51
  • Ric Olie (Daredevil, R2 Astromech) 51
  • 104th Pilot (R5) 46

I think it worked out better before the R2 nerf, when these Naboo fighters could be under 50 points.

The premise is the entire list is a bloody quagmire; nothing is worth attacking. An 11 health ARCn (sorta). Two torrents which take like 5 attacks to kill each but only reward 25 points. The two N-1 which get free Evades and can bug out well and regain shields, so again, it's really hard to kill them. The overall offense of the list isn't high, but the goal is preventing your opponent from making progress.

Wow, that seems like a border line demoralizing list to play against. I approve with a maniacal laugh.