Deck building strategy/philosophie

By 1815Baersson, in Warhammer Invasion Deck Building

Hi,

a real beginner question from me about the deck building strategy/philosophie:

In what percentage do you divide your own deck?
Meaning ho many Units, Tactics, Help etc.

Is there a "best-practice" from your side?

Regards

//Baersson

Hi! :)

Even If I don't think there are "rules" about it, I can suggest some good ratios for each archetype.

These are VERY basic suggestions, but do their job! :)

AGGRO DECKS

You'd like to see Units come one after another and for this purpose the best thing to do is create a solid Unit-base with a bunch of good "acceleration-support" support cards. Save some space for key Tactics and ignore Quests.

UNITS: 30

SUPPORTS: 10

TACTICS: 10

CONTROL DECKS

The focus is board-control, counters, reactions to the oppo's choices...The best thing to do is to have a solid strategy but a flexible building. In this game pure Control decks are not that viable right now, but with a lot of testing and tuning you can reach amazing results. The best flexibility is given by Tactics, helped by good support cards (some "resource accelerations" and some "cures-prevention" stuff). A few, well chosen Units will close the deal once they hit the table.

UNITS: 24

SUPPORTS: 12

TACTICS: 14

AGGRO-CONTROL

Even if it seems a meaningless Hybrid, is the concept I like the most right now and it's pretty viable right now (Orcs, Caos, Dwarves, Empire).

You split the deck in two different "faces": strong Units with a "soft" cost curve and some surprise-effects that can give you some resiliance in the long run, where basic Control decks are not that efficient.

Think about a bunch of solid and "fast" Units, helped by bigger ones, then add some supports and a variable amount of tactics, depending on how you want to be "strong" in the mid-late game.

UNITS: 26

SUPPORTS: 12

TACTICS: 12

Here it is.

Hope it helps. :)

Thank's a lot - an excellent starting!

That really helps me!

You're Welcome! :)