I really love Shadows of the Empire. Or, please, Dash, be usable...

By urbanyeti, in X-Wing Squad Lists

So I love the YT-2400. I love the YT2400 so much I made a terrible wooden version of it in the same scale as my action fleet millennium falcon as a kid. And I never was great at flying it in 1.0 but it was always fun.

In 2.0, out side of some Rorrk/Han gunner nonsense, Dash has not coalesced around a single build. His title is spendy, the red barrel roll adds more stress to a dial that while awesome has extremely modest blues. The bow tie arc, a really important balancing point, prevents him from playing the same kind of hide and seek that was the hallmark of OG Dash. Even with his 9% price drop he appears to be struggling outside of casual play. I’m not proposing that I have cracked it here and that what I am about to present is the definitive 2.0 Dash that I and like 3 other people have been clamoring for. It’s not. But I don’t hate it (a first for me with 2.0 Dash) and wanted to get some feedback and additional thinking in it.

since there’s no Leebo crew (and no crew for leebo) I needed and smart mouth droid and k2s0 fits the mold well. his ability gems with the title nicely too which doesn’t hurt. But if you’re not going to plow through space junk and would rather not be stressed for a measly calculate, k2 can also function as a support piece. Lone wolf is probably the thing I’m least confident with in this build as being close enough to wingmates for k2 to work turns it off. But if dash is my end game ship it’s great.

For wingmates, twi suicidal partisans with deadman’s switches fit perfectly. Thanks for your feedback!

Dash Zealots

(91) Dash Rendar [YT-2400 Light Freighter]
(8) K-2SO
(5) Lone Wolf
(14) Outrider
Points: 118

(39) Cavern Angels Zealot [T-65 X-wing]
(2) Deadman's Switch
Points: 41

(39) Cavern Angels Zealot [T-65 X-wing]
(2) Deadman's Switch
Points: 41

Total points: 200

Have you experimented with expert handling instead of lone wolf? Maybe something like this to make Dash more unpredictable and a bit more survivable:

Dash Rendar (91)
Expert Handling (4)
K-2SO (8)
Hull Upgrade (5)
Outrider (14)

Ship total: 122 Half Points: 61 Threshold: 6

Cavern Angels Zealot (39)
Servomotor S-Foils (0)

Ship total: 39 Half Points: 20 Threshold: 3

Cavern Angels Zealot (39)
Servomotor S-Foils (0)

Ship total: 39 Half Points: 20 Threshold: 3


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z39X120WWW314W164W157WY0XWWWW142Y0XWWWW142&sn=Unnamed Squadron&obs=

3 hours ago, eljms said:

Have you experimented with expert handling instead of lone wolf? Maybe something like this to make Dash more unpredictable and a bit more survivable:

Dash Rendar (91)
Expert Handling (4)
K-2SO (8)
Hull Upgrade (5)
Outrider (14)

I had thought about expert handling, but I am going to argue that if you are paying 14 points for the title, I am less concerned with the barrel roll being white. Without the title, I strongly agree with you that expert handling is one of if not the best talents for Dash.

Also, I am oddly invested in those deadmans switches. They aren't a must have, but I like have them there to put pressure on opponents. You are totally correct that they are a place to shave points, but if I can keep them, they are really fun!

Secret sauce on Dash is Kanan Jarrus.

Dash isn't all that tough, and nothing will make him tough. So in order to not get blown out, you need to position well.

How do you position well? You've got a lot of white moves, which is great, but you'll need the red barrel roll for those times when it isn't. But Dash on blue moves is sad Dash. So you'll have to clear that stress. Options are:

  • Expert Handling (OK, but it does nothing when you don't barrel roll)
  • Outrider (however, there is so much of the board where you can't fly over an obstacle, so it's unreliable)
  • Kanan (who is absolutely reliable, plus provides a force charge when you don't need to clear Barrel Roll stress)

Anyhow, when I've flown Dash, I've mostly gone Lone Wolf, Kanan, and Bistan. Bistan is the same cost as Outrider, and could go either way (or neither), but I think Bistan is the best option.

  • Outrider I can never get consistent results with. Having a turn when you can pop off against two targets seems a lot easier to set up than obstructed turn, in my experience. But I'm bad with Trick Shot, so your mileage may vary.
  • I feel like it's not worth worrying about not having full focus on both Bistan attacks. I'll do my first attack mostly just fishing for natural results on a target I don't care about, saving my Focus and the Bistan attack for my main target. Maybe I can Lone Wolf + Force on the initial attack if it looks promising, but Dash is kind of a high-roll ship so you need to lean into that.
    • Trying Bistan/Perceptive Copilot probably leaves you over-commited to a gimmick which reduces your mobility (it's really important) and worse when you do need to barrel roll.

What's the big downside? Dash kinda gets owned by Init 6, and there's enough Init 6 out there. However, there's probably no build for Dash which doesn't get spanked by Init 6.

On 5/2/2020 at 12:29 PM, eljms said:

Dash Rendar (91)
Expert Handling (4)
K-2SO (8)
Hull Upgrade (5)
Outrider (14)

There's pretty much no reason to take K-2SO and Expert Handling over just Kanan, since he costs the same as Kaytoo and EH. You'll pretty much never be worse off with Kanan. The force is just easier than non-force tricks.

I've done lone wolf/Kanan, and yeah, it is pretty consistent. K2 is fun, but I suspect you're right that pound for pound the Jedi will do more work.

13 minutes ago, urbanyeti said:

I've done lone wolf/Kanan, and yeah, it is pretty consistent. K2 is fun, but I suspect you're right that pound for pound the Jedi will do more work.

My main recurring thought with the force isn't necessarily that it's stronger than other options, but more that it's a lot easier than other options. This is Kanan, this is Fifth Brother, this is Maul, this is most pilots with the Force. Kanan or Maul or whatever isn't strong than Perceptive Copilot, point for point. If you focus every turn. But a force upgrade lets you do any action, get bumped, fly over obstacles, pull red moves.

Kaytoo isn't bad. He represents a cheap and easy way to get a calculate, and can huck it around to other ships, so he's a neat pick on someone like a Norra Wexley, who's a lower-priority target due to her defensive ability. But that stress restriction isn't always easy, and you don't always get full mileage out of him if he's on your most important ship and there isn't someone else good to share with.

But he's nowhere near as flexible and easy as, say, Emperor Palpatine. Different factions, but still.

Dash is heap of points that people gun for and does not like being at range 1 of people. In that vein I've had good success with this list.

Dash (91)

Magva Yarro (8)

Shield Upgrade (6)

Outrider (14)

Norra ARC (55)

R2-D2 (10)

R5-D8 (10)

Hull Upgrade (5)

That leaves 7 points to flavor as you like...Lone Wolf on Dash, APT or expert handling on Norra...

I like this build for Dash, together with a very resistant Luke:

Dash Rendar (91)
Lone Wolf (5)
Ezra Bridger (14)
Perceptive Copilot (8)
Shield Upgrade (6)

Ship total: 124 Half Points: 62 Threshold: 6

Luke Skywalker (62)
R2-D2 (8)
Shield Upgrade (6)
Servomotor S-Foils (0)

Ship total: 76 Half Points: 38 Threshold: 4


Total: 200

Perceptive copilot helps for attack and defense, since I think the 2 agility dice should be taken advantage of to avoid as many shots as possible, given the YT-2400 is one of the few large base ships with more than 1 agility dice.

Ezra is there just for the force, but it can eventually use his ability to shoot twice.

I will probably be flying this:

Dash Rendar (91)
Expert Handling (4)
Kanan Jarrus (12)

Lando Calrissian (79)
K-2SO (8)
Nien Nunb (5)
Total: 199

Dash with i5 adv sensors barrel roll from Lando is a hard dude to pin down

2 hours ago, wurms said:

I will probably be flying this:

Dash Rendar (91)
Expert Handling (4)
Kanan Jarrus (12)

Lando Calrissian (79)
K-2SO (8)
Nien Nunb (5)
Total: 199

Dash with i5 adv sensors barrel roll from Lando is a hard dude to pin down

That is very clean. I feel like an idiot for missing the k2/lando synergy... Great list!

2 hours ago, urbanyeti said:

That is very clean. I feel like an idiot for missing the k2/lando synergy... Great list!

7 dice mostly full modded on the same target every round. Just been messing with it on flybetter and have no problems vs 5X (only list I play against on that). If they bump or kturn, that Xwing is probably wiped out in a single round. I use flybetter to test synergies and firepower of lists and it passed the test. So this list has moved into my 'To Play' list. I dont fly a lot of rebels but this one has grabbed my interest.

7 hours ago, wurms said:

I will probably be flying this:

Dash Rendar (91)
Expert Handling (4)
Kanan Jarrus (12)

Lando Calrissian (79)
K-2SO (8)
Nien Nunb (5)
Total: 199

Dash with i5 adv sensors barrel roll from Lando is a hard dude to pin down

A thought: if you can get the falcon title onto the falcon, I think that evade and reroll on defense will go a long way. the points are tight in this list, but for my money, I think expert handling would be where I would cut stuff. just a thought.

Whenever I've flown with or against Lando with the title, it's usually been *very* hard for him to find time to use that Evade action. Focus and Lock for offense, or usually the best defensive action is a Boost, getting you out of firing arcs. I know there was a time I won a game on an Evade/Boost on Lando, to ensure I couldn't die on the last round, but mostly the Evade has gone unused in my experience.

1 hour ago, urbanyeti said:

A thought: if you can get the falcon title onto the falcon, I think that evade and reroll on defense will go a long way. the points are tight in this list, but for my money, I think expert handling would be where I would cut stuff. just a thought.

The roll is too valuable with lando nearby. Dash gonna get blocked and be shot by 4 xwings!? Lando moves forst, gives dash a white roll (even over a rock), and dash flies over the xwings. Used it too many times in my few FlyBetter games that its glued to Dash on this list. Against human opponents that will be able to block Dash even better, that pre move roll from Lando is gonna be invaluable.

1 hour ago, wurms said:

The roll is too valuable with lando nearby. Dash gonna get blocked and be shot by 4 xwings!? Lando moves forst, gives dash a white roll (even over a rock), and dash flies over the xwings. Used it too many times in my few FlyBetter games that its glued to Dash on this list. Against human opponents that will be able to block Dash even better, that pre move roll from Lando is gonna be invaluable.

Totally fair. You do have kanan on board though, all your post red roll moves could clear the stress. But you've got the experience with the list, and that is hard to argue with!