Had a different use of Sato that may fail horribly but I liked to share it! More ships than fleets.( I enjoy making fleets even more then flying them 🙂 ).
never played Sato, changing red seems like a great way to get those black crits at long range but seems hard to do. It is the dream of efficacy but i wanted to see if there could be some consistency instead. So getting squads either close to medium range from you is easier, so let's shoot for attacking ships in that range.
Goal: A haymaker hit with Sato.
haymaker idea:
Sato's Hammer
MC75 Ordnance Cruiser (100)
• Commander Sato (32)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Rapid Launch Bays (6)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
= 161 Points
Squadrons:
• 1 x Z-95 Headhunter Squadron (7)
= 7 Points
Ok so this is about the same as a Raddus MC75, so why use that point price with Sato? well RLB is to guarantee the squads are distance 1 of the ship you want to haymaker (z-95 is cheap that's why I choose it changeable). This is totally changeable to a more normal Sato list. This is also kinda hard to pull off tempo wise. But IF you do you could throw 6 black dice out the side. 2 start + 2 red's switched + 2 Ex racks roughly avg. 6-9 shot re-rolling only blank blacks. maybe this is just to much work for that 1 shot preferably in a double!
This next crazy one is:
Goal Choose a crit you want through:
MC75 Armored Cruiser (104)
• Commander Sato (32)
• Lando Calrissian (4)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Heavy Ion Emplacements (9)
= 167 Points
Choose to change reds for either blues or blacks to go after the respective crit. with a Twin re-roll. (yes ice thin) squads positioning is a more normal Sato list.
Hopefully if I explained this right someone smarter could take this idea and run with it!
For now it is FUN! 🙂
Thanks for reading!