What Factions do you think should be next?

By hothorbust, in Star Wars: Legion

definitely mercenaries or scums

A single MERC faction would be easiest.

And it would let FFG get a lot of the small factions in under a single umbrella.

Maybe introduce a special rule so certain commanders work best with certain sub-factions.

Like free surge tokens to face up units of their sub-faction or something.

...

I still think First Order and Resistance should just be sub factions of Imps/Rebs.

Because there would have been a time where imps/rebs transformed into FO/res. Where they would have had a mix of the two eras. Especially resistance, who still use rebellion era stuff.

Edited by lologrelol
On 5/1/2020 at 9:43 AM, KommanderKeldoth said:

He was never a mandalorian according to George Lucas himself.

That's a bunch of maclunky.

Klingons!

But I think I would be OK with anything as long as it is not a Hobbit faction . I hate their hairy feets.

Edited by Staelwulf
18 hours ago, buckero0 said:

I don't want them to get CW to be caught up to GCW. You do.

That's not me - that's what the DEVS said. They'll release CW stuff as 80% of all Legion faction releases while GCW will fall back to 20% until they are more or less balanced.

I'm sorry, but expecting Scum faction anytime soon is just delusion.

15 hours ago, Alan Noir said:

I'd prefer Sequel to Prequel,

Me too. But I'd also prefer to paint "not Legion" than sequels!

I don't think we need an umbrella mercenary faction as much as we need enough mercenary units per faction to play a themed army. Ie, a corps, commander and other units that look neutral. Rebels have the landspeeder and new alien rebel troopers, so they're as close as anyone I guess.

As far as Legion goes with its weird rules engine and relatively stingy release schedule, the only way to get tusken raiders, ewoks, and so forth would probably be as a series of scenario packs like the downed AT-ST.

1 hour ago, TauntaunScout said:

Me too. But I'd also prefer to paint "not Legion" than sequels!

I don't think we need an umbrella mercenary faction as much as we need enough mercenary units per faction to play a themed army. Ie, a corps, commander and other units that look neutral. Rebels have the landspeeder and new alien rebel troopers, so they're as close as anyone I guess.

As far as Legion goes with its weird rules engine and relatively stingy release schedule, the only way to get tusken raiders, ewoks, and so forth would probably be as a series of scenario packs like the downed AT-ST.

I don't really care how they come out, umbrella faction, allies for existing factions or some sort of objective based expansion. I just want all the classic stuff in mini form pls

Clearly the wizard faction.

β€œA wizard is never late, nor is he early, he arrives precisely when he means to.”

solves the issue of delays!

5 hours ago, Alan Noir said:

I don't really care how they come out, umbrella faction, allies for existing factions or some sort of objective based expansion. I just want all the classic stuff in mini form pls

Maybe I am jaded cause this is my 4th time around collecting armies of little SW gaming people on round 1" bases.

Edited by TauntaunScout

Jawas are at the top of my list. The only faction to take down the Mandalorian so far.

Special mention to Lando as a character supported by Lobot and the Bespin Security Forces.

6 hours ago, TauntaunScout said:

Maybe I am jaded cause this is my 4th time around collecting armies of little SW gaming people on round 1" bases.

Third for me unless you are counting imperial assault but feel you pain.

15 hours ago, TauntaunScout said:

Maybe I am jaded cause this is my 4th time around collecting armies of little SW gaming people on round 1" bases.

8 hours ago, Fistofriles said:

Third for me unless you are counting imperial assault but feel you pain.

I have sold all my Star Wars Minis from Wizkid (needed money at that time for traveling), but even if I had kept them, I will be happy to exchange some of them for star Wars legion minis (just miss luke on tauntaun). SWL minis quality is so high compare to the wizkids ones (often with awful paint job). I stopped to paint imperial Assault minis as well. Why painting IA wookies while I can use the ones from star Wars Legion which are much more beautiful. The difference size of the base is not a big issue after all.

I am waiting after ffg to have a new sculpt of "Grivious on bike" and "tuskens raiders" πŸ™‚

I never got any West end games star Wars Minis. Hard to find them in France

121090.jpg

Juste a reminder of the models quality πŸ™‚

Edited by Krakus

I think Mercs should be faction specific allies like Boba Fett. But they should release them exclusively for GCW until there are enough of them to play alone.

I don't want a system like IA where we saw everything smooshed together.

Since Legion seems real slow on releases compared to all the other games I've ever played, I doubt they'll ever get around to actually making playable factions from Sand People or Ewoks unfortunately. Now that I think of it, of all the miniatures lines I collect, I think FFG's are the only ones made in China. The rest are all made in the UK, USA, or Australia. WOTC's probably were made in China but of course I don't collect them anymore. The WOTC line also had horrible distribution problems too! Almost like a supply chain this long doesn't work for a hobby this niche!

I'm sure it'd be a little controversial, but I think a Yuzhan-Vong faction would be the next best faction for the game.

1 hour ago, AllWingsStandyingBy said:

I'm sure it'd be a little controversial, but I think a Yuzhan-Vong faction would be the next best faction for the game.

Yes, a little controversial. Umbarian have better chance. But if the next faction (if ever) replace an existing one in the shop, this new faction should be a very commercial one to appeal new players and child's. We want Ewoks, scums, tuskens and so on but we have better chance to get first order πŸ˜†

21 hours ago, TauntaunScout said:

Now that I think of it, of all the miniatures lines I collect, I think FFG's are the only ones made in China. The rest are all made in the UK, USA, or Australia. WOTC's probably were made in China but of course I don't collect them anymore. The WOTC line also had horrible distribution problems too! Almost like a supply chain this long doesn't work for a hobby this niche!

Hopefully they will have learned their lesson and begin making changes once American businesses are allowed to open again.

Scum and Villainy for sure. It should include sub factions like the Hutt Cartel, Black Sun, Zann Consortium. Along with native factions like Tusken Raiders.

2 hours ago, LordUrban said:

Scum and Villainy for sure. It should include sub factions like the Hutt Cartel, Black Sun, Zann Consortium. Along with native factions like Tusken Raiders.

Yup, this.

It's not as difficult as folk are thinking to make a Scum faction work, even with the "stingy" release schedule. Do a small "army box" instead of the usual two-faction versus core set that contains "generic" Scum units - thugs, pirates etc made up of loads of grizzled human and alien guys, a fan-favourite non-factional commander like Hondo, a swoop gang or something for their heavy/elite unit - and then expand it over time by cycling through favourite criminal, mercenary, or even native/partisan forces and giving them their own commander, operative, and elite unit to start with, with the Commander defining the faction for choosing options. Mandos could get a boost quite quickly with alt-cards for the Wren stuff on top of an aforementioned release(based on stuff from The Mandalorian?). Alt cards for the Bounty Hunters already in the game would expand their options there.

Sure, maybe you can't do an all-Mando, all-the-time army or a whole Jawa tribe right off the bat, but it shouldn't take that long before you can have a Scum army with some of those distinctive subfactions added for theme.

Tuskens probably would be limited to a scenario-style box though, given that unlike Jawas the bigwigs at Lucasfilm are adamant Tuskens essentially never leave Tatooine and certainly not in any kind of numbers.

Edited by Yodhrin
51 minutes ago, Yodhrin said:

Yup, this.

It's not as difficult as folk are thinking to make a Scum faction work, even with the "stingy" release schedule. Do a small "army box" instead of the usual two-faction versus core set that contains "generic" Scum units - thugs, pirates etc made up of loads of grizzled human and alien guys, a fan-favourite non-factional commander like Hondo, a swoop gang or something for their heavy/elite unit - and then expand it over time by cycling through favourite criminal, mercenary, or even native/partisan forces and giving them their own commander, operative, and elite unit to start with, with the Commander defining the faction for choosing options. Mandos could get a boost quite quickly with alt-cards for the Wren stuff on top of an aforementioned release(based on stuff from The Mandalorian?). Alt cards for the Bounty Hunters already in the game would expand their options there.

Sure, maybe you can't do an all-Mando, all-the-time army or a whole Jawa tribe right off the bat, but it shouldn't take that long before you can have a Scum army with some of those distinctive subfactions added for theme.

Tuskens probably would be limited to a scenario-style box though, given that unlike Jawas the bigwigs at Lucasfilm are adamant Tuskens essentially never leave Tatooine and certainly not in any kind of numbers.

Tuskens have several choices. Bantha (which can have several options), tuskens, sniper, massifs. Rontos as well?

But limited to tatooin of course.

Hondo has tanks, bikes... Etc. Also a good starting point.

star-wars-saga-tusken-raider-with-massiff-001.jpg

TuskenRaiders.jpg

Personally I just don't see a scum faction happening. Legion is all about land battles between two armies, and we never really see much large scale conflict between these disparate groups and any of the other key factions. Whenever they are seen in large scale conflicts like this, its often one main faction or the other utilising them as auxiliary support in certain scenarios e.g. Empire hiring bounty hunters, Clan Wren assisting the alliance, Death Watch allying with Dooku etc. with real wild cards like Tusken raiders and Jawas probably being released in a neutral, battlefield objectives style box.

It just makes more sense to release them like this than as their own faction as you avoid the struggles of trying to balance a 5th faction and it often makes more sense this way anyways. Ewoks fighting alongside rebel commandos fits better than them fighting alongside Death Watch IMO. For games like X-wing and IA a scum faction makes more sense, as the style and scale of conflict those games entail fits better with the factions and balancing a new faction isn't as great a task.

Then again, I was wrong about the SSD so I could be wrong again. Just my 2 cents.

The scale of Legion has a couple dozen fighters per side for most games. What would likely be classified as a platoon level game. Galaxy spanning crime syndicates could easily muster forces of that size.

On florrum Ho do for fight CIS with a troop equal to what we play in star Wars lΓ©gion.

Also in dathomir nightsisters raised an army to fight cis. Not million of clones but something bigger compare to what we love to push on the table and we call "legion"

Until the clone war era core box, ffg released mirrored units (trooper/trooper, operative/operative...). We have something similar for clone war era.

But I can imagine later we can get "small faction" with much less units choice. And not following the main factions calendar. (Nightsisters, tuskens... Even if not all together as a scum faction)

40k is a good example of factions disparity. Some have so many differents units.... Some other.... Not so so... But they are played, and players are happy to do so

I'm a sequel fan, so I'd like them. I had a thread all about it, but Sum that up; there IS plenty of units to choose, and making them play a bit differently is possible.

As to the merc route.. I don't think it fits legion per se, BUT as a faction-less anyone can take, it could work.

There is a better way to include all the scum and villainy. Make a smaller focus game. To use a warhammer analogy, back in the day they had a game called Mordhiem Small squads facing off against each other While set in the warhammer fantasy universe (or necromunda for 40k fans). This would be a great expansion for Legion. You could build smaller teams (using models you already had) and have a more personal squad based game - perfect for scum and villainy. Call it turf wars or something : Star Wars Cartels. Keep all the flavour, makes the scum a primary focus - build the cartel up they way you want, whether hutt, Pyke, Black Sun, Crimson Dawn, etc. These syndicates still plotted amongst each other which fits the idea. The (Legion) rules would work, so don't need to change. But a smaller squad based game, with the same models, would inject a new energy into the line in my opinion. To me it ticks all the boxes, allowing for everything from theme to incorporating all the scum and villainy in a logical sense (even though legion is nonsensical what with factions fighting each other when they shouldn't, and units being fielded like Front line bathrobe palptine)

The idea Scum somehow "don't fit" Legion just doesn't fly. We've seen Legion-sized armies of Scum on screen on multiple occasions, in multiple conflicts. We've seen them toting everything from heavy blasters to armed swoops to full-on tanks. Hondo's crew, Crimson Dawn, Mandalorians on multiple occasions on multiple scales of conflict, those dog-faced guys from the Mandalorian show, heck there was an expansion pack that added the Zann Consortium as a playable faction with their own campaign to Empire at War, which was a galaxy-scale strategy game. The reality is that in the scale of conflicts represented by Legion, the Empire would be fighting against Scum more often than they would be fighting against the Rebels!

Scum also have other advantages - they add a faction that makes sense as an adversary for *all* the other extant factions, for one. Rebels and Scum both trying to rob the same supply shipment. Imperials chasing down Scum who tried to raid an armoury. CIS trying to crush a crime syndicate that was selling stuff to the local resistance. The Republic going after Scum who've been preying on the local populace due to the chaos of the war. They also add a convenient place to put all the little odds & sods of the Star Wars setting that don't really fit into any of the big "we're in a war" factions but which are still fan-favourites.