What Rebel expansions to avoid - New player

By Mesrob, in Star Wars: Legion

2 hours ago, DarthRossi said:

Is the rebel trooper upgrade pack a good idea?

I only have a core set, so is my understanding correct that I could use this pack as a 3rd set of troopers?

If you refer to the rebel trooper upgrade pack yes you can field it as a standard 4 man unit or each figure can be used as an upgrade . The dlt is a great upgrade for a trooper unit IMO

1 hour ago, syrath said:

If you refer to the rebel trooper upgrade pack yes you can field it as a standard 4 man unit or each figure can be used as an upgrade . The dlt is a great upgrade for a trooper unit IMO

Yes this exactly, It’s a third set of corp trooper but at least they aren’t identical to the two rebel trooper units I already have.

51 minutes ago, DarthRossi said:

Yes this exactly, It’s a third set of corp trooper but at least they aren’t identical to the two rebel trooper units I already have.

2nd core set hits critical mass though... you can poach the trooper upgrade from each of your 4 squads to draft a new minimum sized squad! Then use the upgrade pack to make new heavies.

Also. Use the Ion Gun model as a basic trooper. Draft ANOTHER new squad!

On 4/29/2020 at 6:54 PM, Mesrob said:

Guys need some advice. My son and I are getting into SW Legion. I'm going to play Imperials and he wants to play Rebels. What Rebels should I avoid for now? A friend of mine who plays Rebels avidly told me to avoid these when starting out:

T-47 Airspeeder

Fleet Troopers

Rebel Veterans

X-34 Landspeeder

What are your thoughts? What are the weakest Rebel units? Are Wookie Warriors or the Hoth Laser Cannon (1.4 FD Laser Cannon Team Unit Expansion) any good? If someone has a Rebel buyers guide for a player starting out I'd appreciate it. What would you avoid buying if you knew what you know now. Thanks folks!

From the Eternal Noob (aka me):

Fleet troopers are tricky to use in 800 point games, but are still viable in all but the sparcest terrian. In skirmish they can be monsters. But they are harder to learn with.

Speeders (x-34 and T37) are another one that are just really hard to get a handle on. But let's be honest, these are the models that brought us here.

Rebel vetrens are pretty awesome, I don't know why they would be on your list.

Jyn Erso and Pathfinders take some time to learn. Again I have seen them used to great effect, but they have a steeper learning curve. Maybe not the greatest first purchase.

Wookies I have no experience with. Sorry, no help.

In General, Imperials are a little easier to start with. The red defense dice make things a lot more forgiving and they have a bit more long range on easy access (DLT-19s and scout strike team snipers in particular eat rebels) so keep that in mind. But a steeper learning curve is not a losing army, it just may suffer a bit in the first few games. I would say, speculate on what you or your son would like to field, then bounce that off the board and see if someone can help you forge a good army out of it, then buy.

Hope this helps.

7 hours ago, allistorpreist said:

From the Eternal Noob (aka me):

Fleet troopers are tricky to use in 800 point games, but are still viable in all but the sparcest terrian. In skirmish they can be monsters. But they are harder to learn with.

Speeders (x-34 and T37) are another one that are just really hard to get a handle on. But let's be honest, these are the models that brought us here.

Rebel vetrens are pretty awesome, I don't know why they would be on your list.

Jyn Erso and Pathfinders take some time to learn. Again I have seen them used to great effect, but they have a steeper learning curve. Maybe not the greatest first purchase.

Wookies I have no experience with. Sorry, no help.

In General, Imperials are a little easier to start with. The red defense dice make things a lot more forgiving and they have a bit more long range on easy access (DLT-19s and scout strike team snipers in particular eat rebels) so keep that in mind. But a steeper learning curve is not a losing army, it just may suffer a bit in the first few games. I would say, speculate on what you or your son would like to field, then bounce that off the board and see if someone can help you forge a good army out of it, then buy.

Hope this helps.

Thank you for the advice, really appreciate it.

7 hours ago, allistorpreist said:

From the Eternal Noob (aka me):

Fleet troopers are tricky to use in 800 point games, but are still viable in all but the sparcest terrian. In skirmish they can be monsters. But they are harder to learn with.

Speeders (x-34 and T37) are another one that are just really hard to get a handle on. But let's be honest, these are the models that brought us here.

Rebel vetrens are pretty awesome, I don't know why they would be on your list.

Jyn Erso and Pathfinders take some time to learn. Again I have seen them used to great effect, but they have a steeper learning curve. Maybe not the greatest first purchase.

Wookies I have no experience with. Sorry, no help.

In General, Imperials are a little easier to start with. The red defense dice make things a lot more forgiving and they have a bit more long range on easy access (DLT-19s and scout strike team snipers in particular eat rebels) so keep that in mind. But a steeper learning curve is not a losing army, it just may suffer a bit in the first few games. I would say, speculate on what you or your son would like to field, then bounce that off the board and see if someone can help you forge a good army out of it, then buy.

Hope this helps.

Allistorpriest, if you had to put together a new buyers list for Rebels, what would it be and how many of each would you buy? Thank you again.

8 hours ago, Mesrob said:

Allistorpriest, if you had to put together a new buyers list for Rebels, what would it be and how many of each would you buy? Thank you again.

You have to let us know how much you're looking to spend, at least. At a minimum, you should get 2 Core sets and something (anything) else. That will get you to (or at least close to) an 800 point army. 3 Cores wouldn't be out of the question either, since just the Rebel Troopers make it worth the cost, and everything else (AT-RT, dice, measurement tools) are just gravy. Core sets are by far the bast value in Legion, if you didn't already know.

5 hours ago, arnoldrew said:

You have to let us know how much you're looking to spend, at least. At a minimum, you should get 2 Core sets and something (anything) else. That will get you to (or at least close to) an 800 point army. 3 Cores wouldn't be out of the question either, since just the Rebel Troopers make it worth the cost, and everything else (AT-RT, dice, measurement tools) are just gravy. Core sets are by far the bast value in Legion, if you didn't already know.

I got my hand on two core sets. So lets say someone gave you $250 for expansions, what would you buy?

2 hours ago, Mesrob said:

I got my hand on two core sets. So lets say someone gave you $250 for expansions, what would you buy?

We really don't know what you want. If you're trying to make the most recent cut throat competitive lists and win Worlds, you probably need the following:

1xCore Set
1xSabine
1xLuke (operative)
1xLeia
3xRebel Commandos
3xTauntauns

MSRP, that's >$290, so in reality it would be under $250 and you'd have some extra Imperial stuff. Realistically you Probably need Priority Supplies and Vital Assets for the Battlefield cards as well.

If you're just trying to buy some stuff to play casually, then the real answer is to just buy whatever you think is cool. Literally anything is worth it (even if not viciously efficient and purely optimal), if everyone here hasn't made that clear.

Edited by arnoldrew
2 hours ago, Mesrob said:

I got my hand on two core sets. So lets say someone gave you $250 for expansions, what would you buy?

When I play rebels it's about having fun.

Han, chewie lists are fun. Sabine and Leia list are also fun. I'd snag those. Then maybe 2 or 3 units of commandos (snipers are useful and low points same with the saboteurs, which are especially fun with sabine) Maybe another unit of rebel troopers. Tuan tuans are meta as ****, maybe the best action economy in the game.

2 hours ago, arnoldrew said:

We really don't know what you want. If you're trying to make the most recent cut throat competitive lists and win Worlds, you probably need the following:

1xCore Set
1xSabine
1xLuke (operative)
1xLeia
3xRebel Commandos
3xTauntauns

MSRP, that's >$290, so in reality it would be under $250 and you'd have some extra Imperial stuff. Realistically you Probably need Priority Supplies and Vital Assets for the Battlefield cards as well.

If you're just trying to buy some stuff to play casually, then the real answer is to just buy whatever you think is cool. Literally anything is worth it (even if not viciously efficient and purely optimal), if everyone here hasn't made that clear.

I'd second that as a good starring point, although I'd now add Cassian and drop a commando if you had to, however probably more important now is vital assets for the command cards, and the crashed escape pod for R2

so

Vital Assets

Crashed escape pod

Cassian/K2

Rebel Troopers upgrades *4

Sabine and/or Operative Luke

Leia

Rebel Commandos*3

Maybe 2 tauns

That will give you a few options

Commanders Luke Leia Cassian

6 Rebel Troopers 4 with any upgrades. The shotgun can be used as a pseudo fleet trooper unit that can also hit out to range 3 with the base weapon. 4 with DLT s if you want to get a decent gunline

Commando Sniper strike teams are a must still for rebels

and you either have to plan to fight with and definitely plan to fight against tauns.

If you fancy something different also get an FD turret it's pretty reasonable, especially with all the tanks running around

With the Cassian expansion, can you drop him to an operative then select Luke operative as the commander?

Edited by DarthRossi
3 hours ago, DarthRossi said:

With the Cassian expansion, can you drop him to an operative then select Luke operative as the commander?

Unfortunately not. It would have been way too overpowered.

5 hours ago, DarthRossi said:

With the Cassian expansion, can you drop him to an operative then select Luke operative as the commander?

If you have no commanders you have to select spec forces or a Corp unit to lead, as per the keyword rule in the RRG

5 hours ago, DarthRossi said:

With the Cassian expansion, can you drop him to an operative then select Luke operative as the commander?

Did you look up the Keyword in the RRG? It explicitly states that if you use Covert Ops with your only Commander then you have to choose a Corps or Special Forces unit as your Commander at the start of turn 1.

@Mesrob
"I got my hand on two core sets. So lets say someone gave you $250 for expansions, what would you buy?"

Ok, right now, here's what you have access to for each faction:

1/2 Commander
4/6 Corps
2/3 Support

So, if you don't want to have a bunch of redundant unit types sitting around not getting played with, you're looking at options for each faction for:

1 Commander
2 Operatives
2 Corps
1 Support
3 Special Forces
2 Heavy.

Commander and Operative options are all $14.95 msrp. Personally, I wouldn't be too picky about it, just go looking for whatever is discounted the most, and starting there.
So if I see Chewbacca is going for a few bucks off, I get Chewie for my Rebels. On the plus side, one of his command cards Synergizes with Luke, so he's not a bad pickup. Leia and Veers are great alternatives/compliments to the core commanders, and they've been out long enough that you can find their expansions at lower rates. Boba Fett or Bossk introduce you to the bounty system for the Imperials, so he's a nice to have.

Unless you really REALLY want to run 6 Stormtrooper or Rebel Trooper corps (and some people do like that), I'd diversify first into one of the other corps options to give you more flex in how you build. Picking up one pack of Veterans actually nets you two corps units (from the MKII Blaster), ditto with the Shoretroopers, so if you want to max out your build options, that does it cheapest.

I'd probably pick up a box of Commandos / Scout Troopers to start, since they each pack up to 2 units in them.

Buy a T-47 and an AT-ST.

At MSRP prices, here's what it runs you for both factions:
2x command = 29.90
2x operative = 29.90
2x corps = 49.90
2x special forces = 49.90
1x T47 + 1x AT-ST = 29.95 + 49.95 = 79.90

subtotal = 239.50 (+10 if you get veterans + shoretroopers instead of fleets + snowtroopers)
Just under your 250 budget.