5 hours ago, dezzmont said:stuff
I overall liked this post, and would summarize it from memory thusly:
- The problem isn't too many upgrades; it's largely the opposite most of the time (also stated by @Cpt ObVus and many others above).
- Efficiency drives the economy of x-wing and naked ships (or specific naked pilots) either pass or fail the efficiency test, which often dooms a ship/pilot to obscurity in the meta.
-
Repeating
@theBitterFig
's recommendation that each ship type should have some number of "free upgrade" points baked into the cost of the ship, so that fielding them naked is less efficient than customizing them.
- This removes the efficiency of spam lists, except for ships meant to be fielded largely naked (e.g. Fangs)
- It gives upgrades more weight in customizing ships
- These free points could be earmarked for specific upgrade slots, or any slot except specific upgrade slots, based on how FFG needs to adjust the ship.
I personally like the Free Upgrades bundle, kind of like the Kihraxz's 1e Vaksai fix attempt, but IMO better and more targeted. That said, I don't think it'll solve the efficiency war in the meta; that's fundamental to min-maxing and that will always, always be one of the factors driving the meta. The free upgrades options would just be plugged into the formulas for which ships should be fielded and in what configurations. More changes would be needed to address that, and I don't think we could stomach 'em. However, this sort of solution could be very interesting and would certainly alleviate and redirect some of the focus on naked ship efficiency and spam lists. As you said, it would allow FFG to make specific flagging ships much more viable without turning them into spam fodder, and broaden a ship's options in customization and design. And that's going to give FFG the much-needed tools to diversify the meta and address specific problems.
As an aside,
it could also be fun to accompany the points updates in a Galactic Market report, thematically framing the points updates in-universe. Put one of the writers to work building narrative and lore into the game.
These free points change slightly with each update, as do the ship/pilot prices and upgrade prices. The upgrade slots the free points can apply to may change too per ship, and this is loosely explained as changes in the macro-economics of the galaxy. Certain materials and parts are cheaper or more expensive due to supply; this month Kihraxz and X-Wings are more expensive to manufacture due to a critical interruption in the supply chain, but easier to modify due to a surplus of parts or idle technicians. We have a surplus of Decimator technicians who can perform alterations for cheaper, and the ship's base cost went down slightly too because the Empire wasn't buying them in as high volume as manufacturers projected.
Is this theme stuff necessary? Nope. But I kinda like the idea of narrating the X-Wing meta and expressing X-Wing as a living, breathing world. It doesn't take a ton to narrate the meta like this, and that may be very helpful in getting new and potential players sucked into the game. Also it's just good fun. 😄
Having this as a separate format from Extended & Hyperspace for a while allows FFG to leave them alone for players who just want to play it as-is and keep things simple. But IMO after a trial run to work out the issues, it's better to incorporate this into Extended and Hyperspace, both because it's less stuff to balance separately, and because I think this would make for a richer and more varied meta once things shake out. Ships known for already stacking upgrades don't get free upgrade points (working highly efficient ships into the meta along with previously flagging ones), while ships not seeing action because they're too expensive when upgraded properly are getting a notable bonus that helps without reducing the cost of the base ship.
I think it's a cool idea! And I'm all for tools FFG can use to better balance and diversify the game.
over this