1 hour ago, Boom Owl said:I think if the primary format for the game is going to be Extended FFG would benefit from having more targeted ways to restrict our available upgrade options across the entire card pool. Would even help in Hyperspace for sure ( see Boba ).
Right now all they have is a Point Cost Ban Hammer or Banishment from Hyperspace. FFG should have formal additional ways to manipulate and heavily restrict accessibility to the full card deck.
While I hate the particular suggestion 3-upgrades from @Boom Owl , this bird is entirely correct that FFG should have a few more tools than Points and Hyperspace/Extended.
I *really* want a very narrow banlist-of-last-resort, so that FFG doesn't have to delete slots from ships.
- Ban C-3PO on Leebo; give Leebo back his crew slot.
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Ban R2-D2 crew (and Gonk?) on the same ship as Inertial Dampeners; give Han back his illicit.
- My gut says that even with Kanan to clear the stress, if you've got a hard limit of 6 shields over the entire game, and can't get them back, ID probably isn't a problem (particularly with the cost jacked up as it is).
- I just want Han to be able to dump cargo. It just makes sense. But ID was excessively strong, so Illicit had to go.
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Ban Passive Sensors on Vader, since the upgrade is supposed to be a tool for low-Init ships to get locks, not for whatever wacky shenanigans Vader is up to, and if he wants to barrel roll after Init 6 folks, he can bid like any other ace.
- This is maybe a bit thin, but dang it irks me. 3 points (plus whatever you saved by not-bidding) to cheat the entire system of a point bid and determining First Player? Yikes, man. I know the bidding war has it's own issues.
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Maybe that's it.
- Even if there's only two or three things on it now, we never know when some truly, truly broken combo might slip through in the future.
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My criteria for adding something for to the banlist:
A ban ought to be for when FFG is literally about to take a slot away from a ship because one single upgrade breaks stuff so hard.
I never want to see something like Leebo losing the crew slot because of C-3PO.
- I know a lot of folks would probably love to have Advanced Sensors on Guri banned, or Supernatural Reflexes on anything. But that seems like a broader issue that should be addressed through pricing, and it'd be better to save a small and narrow banlist for things which aren't just annoying, but "Oh crap, we have to delete this slot from this ship" bad. As much as some folks hate it, this isn't broken enough.
- Rose + Finn is a strong combo. Shouldn't be banned. Raise points if need be (probably don't have to), but banning them together would be excessive.
- A Banlist couldn't work as a replacement for Hyperspace. It'd have to be small enough and narrow enough that it could exist separate from any Hyperspace/Extended concerns. It should really be a last resort to avoid cutting slots off of ships.
- There are potentially situations where upgrade slots have to be taken away (Torpedoes from Jumps in 1e, since the big problem with the ship is that it did too much damage; almost surely Modification Slots were taken from Nantex after playtesting, because Nantex were busted at release). However, I bet a lot of those possible situations could be fixed with banlists.
The tl;dr -- same as how Hyperspace potentially prevents FFG from having to price ships to oblivion simply because they're overplayed and not broken, a banlist could theoretically prevent FFG from needing to delete slots off of ships, and catch particularly busted upgrade combos that happen to get missed.
Edited by theBitterFig