The idea with fleet is the build a fleet which can dice fix, and hit do a lot of red dice damage, on a regular basis. Which is why every ship can fix at least 2 red dice once at a turn. This is the 1st rebel fleet I have made any thoughts?
Rebel Intensity Fire (396/400)
Rebels
Commander: Admiral Ackbar
Objectives: Contested Outpost, Solar Corona, Surprise Attack
[flagship] Modified Pelta-class Command Ship (60)
- Admiral Ackbar (38)
- Intensify Firepower! (6)
- Hondo Ohnaka (2)
= 106 total points
CR90 Corvette A (44)
- Jaina's Light (2)
- Turbolaser Reroute Circuits (7)
= 53 total points
CR90 Corvette A (44)
- Turbolaser Reroute Circuits (7)
= 51 total points
Assault Frigate Mark II B (72)
- Electronic Counter Measures (7)
- Turbolaser Reroute Circuits (7)
- Gunnery Team (7)
= 93 total points
Assault Frigate Mark II B (72)
- Electronic Counter Measures (7)
- Turbolaser Reroute Circuits (7)
- Gunnery Team (7)
= 93 total points