Hi everyone, first time posting on the forums with a question!
I am currently GMing for a Knight lvl group of around 600+ EXP and over 24 game sessions, however I have found myself in a situasion where balancing encounters are darn near impossible.
In the party do I have a trigger happy sniper that has min-maxed his talents and skills perfectly to become a one-shot killing beast (Assassin + Sharpshooter tree).
He runs around the sessions doing over 20-30 dmg with +70 Vicous crits due to talents, dices and modifed weapons. Needles to say he is one-shoting everything. Including bosses like inquisitors WITH Reflect power. Even Boba Fett was almost killed when I brought him into the game.
The reason he can do this specificly is because of all the talents like "Deadly Accuracy", "Precise Aim", "Targeted Blow", "Lethal BLows", etc stacking. So he spends every action/manouver he have simply flipping destiny points and suffering strain to deal tons of dmg. Oh and he never gets any threats or Despair since his dice pool is just out of this world. (Aka 5 Agility, 5 Ranged Heavy, 4 Accruate on weapon, Pierce etc.)
But since the rest of the party are nowhere near that strenght do I find myself having balancing problems. Hence the following questions:
1. Can "sniper elite" do these many active talants at once? Also the narrative aspect of wiping "legions" of Strormtroopers with just a sniper seems a bit... far fetches? - "
My lord... is that..... legal???"
2. How can I balance the game better with this in mind?
3. Is there a cap on how much strain you can recover with advantages during combat? Because if we tie in this with the whole dicepool problem of the sniper he never runs out of strain to keep doing his shenanigans.
Edited by Kirium