Well After listening to Episode 16 of the Steel Strategy's Un-named Armada Podcast. It got me on the the brain hurting attempt of trying to make Special K work again.
Name: Untitled Fleet
Faction: Imperial
Commander: Admiral Konstantine
Assault: Rift Assault
Defense: Rift Ambush
Navigation: Doomed Station
Victory I (73)
• Harrow (3)
• Engine Techs (8)
= 84 Points
Imperial II (120)
• Admiral Konstantine (23)
• Captain Brunson (5)
• Gunnery Team (7)
• Electronic Countermeasures (7)
= 162 Points
Victory I (73)
• Agent Kallus (3)
• H9 Turbolasers (8)
• Warlord (8)
= 92 Points
Raider I (44)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• Impetuous (4)
= 59 Points
Squadrons:
= 0 Points
Total Points: 397
Goal of the fleet: Choose 1 ship take it out, then run! While running keep ships away form you.
Warlord and Impetuous are for squadron defense then a little extra ship damage. ISD-II and Harrow (Red dice will fail for both) are the two main ship killers. It would probably be best to get all ships attacking one target.
Another set of objectives could be:
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Superior Positions
It is possible to change ISD-II for a Onager Testbed. (That might work better even!)
Just keep in mind Special K is Rank F for a reason....