Hello, if a ship K-turns and lands on a conner net, does it complete the 180 turn?
K-turn on Conner net
yes. it completes the turn no matter what it lands on, except if it lands on another ship, in which case it will partially execute the maneuver instead. when a ship partially executes a k-turn, segnors loop or tallon roll, it does not rotate.
otherwise the maneuver is executed as normal, no matter how many mines or obstacles it moves through. unless you bump, you fully execute the maneuver. you will of course have to suffer the effects of what ever you overlap or move through as well, though.
maybe there should be a refined rule somewhere in there since when i am ionised i only move 1 ahead, i shouldnot complete the 180 turn..... and then when i activate i move one ahead..
this would be a great use for connets to send ships out of the map !!!
14 hours ago, topacesteve said:maybe there should be a refined rule somewhere in there since when i am ionised i only move 1 ahead, i shouldnot complete the 180 turn..... and then when i activate i move one ahead..
this would be a great use for connets to send ships out of the map !!!
there are well defined rules for this. unless you're ionized before you are a assigned a dial, you will activate normally. if you are ionized before the planning phase, you are not assigned a dial and will perform a blue straight speed one maneuver instead. also, you cannot perform any other actions than focus during your activation if you're ionized.
if you perform a k-turn onto a conner net, you will continue activation as normal, meaning that you could use pattern analyzer to perform a focus action, or if you're nien numb or anakin skywalker, you could loose your stress and perform a focus action. also, the k-turn may be white if you're a tie defender or if you've used leia to reduce the difficulty of the maneuver. since you would have landed on a conner net, you would be ionized, thus preventing you from using fine tuned controls on the aethersprite or full throttle on the defender. the only action available to you would be focus.
if you're still ionized by the next planning phase, you will not be assigned a dial. during that activation, you will do you ion maneuver and only be allowed to perform a focus action.
correction from @Lyianx
3 hours ago, topacesteve said:maybe there should be a refined rule somewhere in there since when i am ionised i only move 1 ahead, i shouldnot complete the 180 turn..... and then when i activate i move one ahead..
this would be a great use for connets to send ships out of the map !!!
Rules Reference pg 12
QuoteDuring the Activation Phase, an ionized ship that did not have a dial assigned to it during the Planning Phase activates as follows:
also further in the section:
If a ship becomes ionized after the Planning Phase (and therefore has been assigned a dial) but before it has activated during the Activation Phase, it activates as normal
The 1 straight ion movement is part of the ionized activation. Since you did have a dial assigned, you ignore the entity of the ionized activation steps, including the removal of the ion tokens (you can still use other abilities to remove them)
3 hours ago, meffo said:if you perform a k-turn onto a conner net, you will continue activation as normal, meaning that you could use pattern analyzer to perform any action available to you,
I dont believe this is correct. The focus restriction isnt specifically tied to the ion maneuver.
QuoteAdditionally:
• An ionized ship cannot perform any action except the [focus] action.
He can use PA to perform a Focus action, but thats the only action they can perform.
The quick and
easy
dirty basic summary...
-
You are Ionized when you have enough Ion tokens to cause the effect to apply:
- 1 token for small ships
- 2 tokens for medium ships
- 3 tokens for large ships
- 6 tokens for huge ships
-
While Ionized you:
- May ONLY perform the Focus action.
- DURING THE PLANNING PHASE: Do NOT set a maneuver dial.
-
DURING THE ACTIVATION PHASE...
- IF YOU ALREADY HAVE A DIAL SET: Execute the maneuver on your dial.
- IF YOU DO NOT HAVE A DIAL SET: Execute a Blue One Straight maneuver, then remove all of your ion tokens.
-
The effect of being Ionized ends:
-
At the end ofAfter your Activation,after performingif you performed an ion maneuver (this causes all of your ion tokens to be removed). -
If
NOT
in the activation phase, as soon
as all of yourenough ion token(s) are removed, that you no longer count as being ionized.
-
Thankfully, there aren't currently any ways that a ship could lose its ion token(s) AFTER the planning phase, but BEFORE it activates... right?
Edited by emeraldbeaconClarification for Step 3
1 hour ago, emeraldbeacon said:IF YOU DO NOT HAVE A DIAL SET: Execute a Blue One Straight maneuver,
then remove all of your ion tokens.
The effect of being Ionized ends:
- At the end of your Activation,
after performing an ion maneuver- As soon as all of your ion token(s) are removed (if not in the activation phase).
I'm afraid you are incorrect on this bit. The effect of being ionized ends when you no longer have sufficient ion tokens which during an Ion activation happens
after the perform action step
, (And subsequently, after the activation, so not at the end of it) and not after performing the maneuver itself. This is important because the ion tokens remain during the perform action step (and after the execute maneuver step), which is what prevents other actions other than the focus action, including linked actions and other action abilities (Fine-Tune Thrusters, Full Throttle, Fine-Tuned Controls, ect).
RR pg 12
Quote2. During the Execute Maneuver step, the ionized ship executes the ion maneuver.
3. During the Perform Action step, the ship can perform only the [focus] action.
4. After the ship finishes this activation, it removes all of its ion tokens.
2 minutes ago, Lyianx said:I'm afraid you are incorrect on this bit. The effect of being ionized ends when you no longer have sufficient ion tokens which during an Ion activation happens after the perform action step , (And subsequently, after the activation, so not at the end of it) and not after performing the maneuver itself. This is important because the ion tokens remain during the perform action step (and after the execute maneuver step), which is what prevents other actions other than the focus action, including linked actions and other action abilities (Fine-Tune Thrusters, Full Throttle, Fine-Tuned Controls, ect).
I know the rule well, but perhaps I mis-worded it slightly. How about, " After your activation, if you performed an ion maneuver"?