Modules when list building and in play I find that can be move around and play well together are some thing I have ever been working on. So A loaded C.Dooku will be 235, while 3 units of BX kitied for melee cost the same as 3 units of STAPs with Linked Targeting at 234 each. Below are some list I have been playing and testing pushing to capitalize the few options we have atm.
10 Activations / 791pts
C.Dooku- F.Choke, F.Reflex, F.Push, E.Leader
G.Grevious- Tenacity, E.Leader
B1(6)- x6
BX(4)- Tenacity, Vibroblades x2
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9 Activations / 797pts
C.Dooku- F.Choke, F.Reflex, F.Push, E.Leader
G.Grevious- Tenacity, E.Leader
B1(6)- x4
BX(4)- Tenacity, Vibroblades x3
-------
8 Activations / 799pts
C.Dooku- F.Choke, F.Reflex, F.Push, E.Leader
G.Grevious- Tenacity, E.Leader
B1(6)- E5B x4
BX(4)- Tenacity, Vibroblades x2
-------
8 Activations / 799pts
C.Dooku- F.Choke, F.Reflex, F.Push, E.Leader
G.Grevious- Tenacity, E.Leader
B1(6)- E5B, HQ
B1(6)- E5B ×4
B2(3)- B2, ACM
-------
Not a double fall lists but one that subs for Activations and Surge Crit.
10 Activations / 800pts
C.Dooku- F.Choke, F.Reflex, F.Push, E.Leader
B1(6)- E5B, HQ
B1(6)- E5B X4
B1(6)- CommsR
STAP(2)- LTA x2
STAP(2)- LRComm
-------
10 Activations / 799pts
G.Grevious- Endurance, E.Leader, Ag.T, Dt57
B1(6)- HQ
B1(6)-
B1(6)- CommsR
STAP- LTA x2
STAP- LRComm
BX(4) Tenacity, Vibroblades x3
So what are your thoughts and preferences in your meta?