30 minutes ago, klecser said:Good advice all!
General strategic question, and this could be completely context-dependent:
Is it generally better to split the party or keep them together? I've tried both and I'm not convinced that either is necessarily a no-brainer.
To me, it depends entirely on the scenario goal, the shroud, and the relative abilities of our protagonists along with whatever gear they have. (So, context is king here)
For Roland and Wendy, I like to make sure they have a specific purpose if they’re going off on their own. Priority #1 is generally gathering clues to advance.
If there’s only one clue per investigator at a site, I don’t usually consider that worth taking up an action from both investigators to get there.
If I have a multi-clue gathering card, I like to save those for the high-shroud areas, I also like to plant Roland in the highest-shroud clue areas so that he can fight someone to get those clues. That’s usually more efficient than actually investigating. Roland and Wendy have tools to either bypass checks, get efficiency, or pull victory from defeat, use them in the very difficult locations whenever it’s feasible, or when you can pump a check enough to make it very likely. Wendy is an especially safe bet for pumper checks, since she can do a retry on tentacles.