So, I've played through the "beginner" scenario three times now and I have yet to get even close to "winning." I'm a long time tactical gamer, knowledgeable about Lovecraftian tropes and have played Arkham Horror Board Game several times. So, please spare me the "git gud" comments . The game is obviously designed to be difficult and to punch you in the face. Which is just about as Lovecraftian as you can get.
I'm still trying to figure out the expected "tempo" of this Core set. I've read criticisms of the brutally random nature of things and advice ranges from "you need to waste no time" to "you need to build resources first." This, I think, is where the randomness can make it difficult to give advice.
I know I'm just musing here, but I'm also just wondering if I'm off base in considering the very first scenario to be punishingly difficult. It's making me question if I'm going to even enjoy any expansions or the other two campaign missions. I've also had some spectacularly bad luck where I'll roll a 7 Attack on a 4 and draw the -4 chit. I started a game fighting all vanilla mobs, attacked with cushion, and failed every roll, losing six Health on Roland (through various means) in the first two game rounds.
Advice I've read:
1) "Exhaust" monsters. Yep. I understand that. That is very difficult to do with Roland.
2) Go into the Ghoul King with attack buffs. This seems to contradict the "hurry" advice of some people, and makes me question if "hurry" is just bad advice. His retaliate makes attacking him perplexing to me. Exhaust him first, then attack. The whole time there are other mobs spawning that always threaten to mind kill Roland if I don't deal with them.
3) Recruit what's her face (don't remember her name sitting here, game is elsewhere) Well, yeah, I know. I'm playing Dual Character Solo BTW. I'm finding that needing to have both Investigators at the hallway at the end results in potentially so many monsters spawning in the hallway that I don't have enough actions to both disengage and move to the Parlor. In both games I've made tactically sound decisions, with cushions, and can't help taking so much damage in the first half of the game that I can't afford to take any attacks of opportunity later.
So, I'm frustrated. I understand that this is what this game is supposed to be. I understand that there are things I could do to lower the difficulty. But if I'm having to lower the difficulty of the very FIRST scenario, what are the later ones going to be like. I think this Core set has a difficulty scaling problem. The first scenario you do, the "beginner" scenario, should not be this difficult and I think the designers at FFG should have known better or tested more with fresh players. Am I bonkers? Be kind. Please. Maybe this is not the right time in history to be starting a difficult game.