I forgot to comment on Kennon's question as to whether others have tried "Flea Bottom Scavengers". I didn't use to run them because I thought their draw was too limited, but upon feedback from various folks, I went ahead and put 3x in my Martell deck and gave them a run. My conclusion? I was not impressed, sadly. I eventually pulled them out again. Too often I would have one in hand with 2 or 3 power on my house card and at that point they were just inefficient 2 gold, 1 strength monocons. I did manage to play them on round one on occasion when I had no power on the house card and the three cards is nice in that situation, but I would prefer something more sustainable.
I still like and run the "House Messenger". I don't use the "Dornish Paramour" because I don't like the fact I have to win a challenge with them and then discard them to net me +1 card. I'm also using "Parting Blow", which will give me one card and has a nice side effect of letting me kneel an opponent when one of my characters leaves play.
I find I wish I had some better, more sustainable draw in Martell. What are others using to achieve this? The King's Landing route? Or the Sam and the ravens mechanic? Or are folks just going with Summer and running Gilly? Maybe some combo of the above?
Look forward to any feedback. Thanks!
I would say Dan or Erick have earned that right recently.