Starting with the Star Wars version, there's been discussion on the Pierce quality. While it's meant to make the weapon better at penetrating armor, it's basically just a +1 damage per Pierce mod since Pierce would almost never be above the target's total Soak (yes I know of a few rare exceptions). The net affect? Pierce just adds damage.
So, I was thinking why not simply have Pierce only ignore Soak from Armor . That's pretty much the intention in my opinion. So a person with Brawn 3 wearing Soak 1 armor could only have 1 point of Soak ignored by Pierce. It is no longer just a damage adder but an armor penetrator as it was intended to be. The only issue may be for animals and creatures where the referee may have to mentally determine a value for the creature's natural armor and note it. That Dragon with 7 Soak? Well its 5 from Brawn and 2 from its natural armor. A rabid dog with 3 Soak? That's all Brawn, it has no natural armor Pierce doesn't help.
Thoughts?
Edited by Sturn