Okay, I really didn't mean to go on such a long rant, because that wasn't actually the point. The real trouble is that The One Ring is difficult to tinker with, and with such a prominent problem, it wasn't something I was willing to deal with. Backing up that issue was the attitude of the folks on the Cubicle 7 forums. It was basically, "you're wrong, this isn't a problem." I ran into the same thing constantly with AEG's version of L5R.
If a game can't handle tinkering, I don't want it. I'm not a big fan of D&D 5e, but I enjoy banging away at the engine, because it can handle it. Star Wars and Genesys are pretty solid as written, but the community is supportive when people want to tweak things. Usually. Seven years of "What if I used X-Wing Miniatures rules for space combat in the RPG?!" elicits a lot of groans at this point, but folks are still civil about it and have good advice to offer.
I've come up with a lot of bonehead ideas, and I'm usually met with, "I think you're going down the wrong path, but if you wanna try it you might do this and this..." Then a few days later I come back with my pants ripped, my elbows skinned, covered in mud, saying, "Yeah, you were right. That was the wrong path."