While the revised edition balances out several things, I feel like we've still gone one "dud" of an equipment pack (maybe more, but there's only one that really springs out at me.
You trade a constant 1 attack die going from automatic to pistol and lose an extra attack once per game for a +1 initiative boost. Now, as written, an initiative boost is about as likely to help as hurt you. Even assuming you play that the initiative winner gets to pick who goes first, I think that still leaves this as a bad choice.
The other questionable ones I see would be Barry's Command Pack; the initiative boost doesn't quite seem worth losing the battery, though the pistol is better than the knife, and Sergio Ramirez' command pack; again the init boost and 1 CP just isn't as good as the rolling bomb of nastiness.
If Initiative is played as written, however, any initiative bonus is not very useful.
Opinions? Ways to fix Tala's pack?