On 4/15/2020 at 12:21 PM, Wazat said:Yea, but low dice counts result in wider variance. This is a thread about increasing the dice count to converge closer toward average results, fewer wild swings.
Wild swings = fun and excitement.
Controlled variance = math.
The less people can math out the game, the more reason there is to actually play the game, because the end result can only be determined by trial-and-error, ergo, playing.
Although, since you are working out probabilities to the 1000th place, I doubt "math" is a sufficient counter argument.
So, I'll have to go with the KISS principle. Everything you have proposed is cumbersome. People want to pew pew, not run a RNG.
Edited by Darth Meanie