Whats the biggest ship you have let the players have?

By Samuel Richard, in Game Masters

So I'm pondering tonight and thought of this question. We all know of the party bus of a beat up tramp freighter or even given PCs some starfighters to play with. But has anyone given out Sil 5+ ships? Whats the biggest ship yall have let your PCs have? (Or they take by force)

I let my Clawdite spy player cspture the Ferealis (Sil 5) after dealing with Captain Gideon (one of the modular encounter of Lords of Nal Hutta) but only because she wanted to get a ship and homebase for the freed wookies in her team, who were about to leave her.

Current main ship for the group is a sil 5 Loronar medium freighter. Based off of the Smoking Blaster from old WEG stuff.

So far, a Gozanti (but they've got their sights set on stealing liberating bigger and better things). The Gozanti fits into an interesting niche between sil 4 and most sil 5 ships, making it fairly practical to use. Most big ships (6+, but especially 7+) would be too cumbersome to use at length, and would probably only show up as a party ship in Commander-focused games.

I just handed my group a Nebulon-B on a platter. One player always says he wants to be a commodore to one-up the pirate captain NPC they deal with regularly. Yet as soon as they took it over they started making plans on how to hand it off, either to the Rebellion or trade to said pirate captain for some major favors. Shrug.

3 minutes ago, rogue_09 said:

I just handed my group a Nebulon-B on a platter. One player always says he wants to be a commodore to one-up the pirate captain NPC they deal with regularly. Yet as soon as they took it over they started making plans on how to hand it off, either to the Rebellion or trade to said pirate captain for some major favors. Shrug.

Im curious, how does one hand a Nebulon-B on a platter?

24 minutes ago, Samuel Richard said:

Im curious, how does one hand a Nebulon-B on a platter?

You use a very big platter with very powerful repulsors.

And hope it doesn't squish the recipient.

Space station, with a Wayfinder docked to it that itself had a fighter bay.

Spaceship-terducken was amazing.

After capturing Specter Cell, my PCs took possession of the Ghost; that's a Sil 5.

I played in a game where we started with a fleet of corvettes and cruisers. The point of the game was to run a pirate fleet so we started with a fleet and thousands of crew under the PCs' command.

Edited by DarkHorse

Silhouette 5 is the biggest given to the players, but silhouette 7 is the biggest they have had to fight.

The bigger thing in my game is to give enough weapons to keep the crew busy.

A Stealth Star Destroyer. Sil 7. It was after a long string of battles seizing the fortress of Jakku having fired the Galaxy gun on the Imperial Fleet. We found it as one of several projects kept down there. We kept it and used it to great effect later in the same battle to defend the first wave of the full landing party face off against a small fleet of dreadnorts and a Venator. Capital Ship combat is surprisingly intense.

The biggest ship I've personally hijacked is a Super Star Destroyer. Additively, I only held onto captaincy of it for a few seconds; Cobra Talon Bane had just failed a check to intimidate him into handing it over with the Pirate talent, so I used now the Master to Copy the talent, used it successfully, took the imperial Cap from the Captain and, after holding onto it for a couple of seconds, put it on Cobra's domed Helmet. He was after all, providing leading a couple hundred smugglers and I was just a singular force Emergent with one friend. It was a funny scene though and my character sometimes drops it as one of the many stories that is dismissed as a complete fabrication.

Edited by LordBritish
On 4/12/2020 at 10:05 AM, Samuel Richard said:

Im curious, how does one hand a Nebulon-B on a platter?

Well, "hand on a platter" in this case meant:

An ongoing nemesis out for revenge hired a mercenary crew to hunt down the PCs. The team ran to aforementioned pirate captain and he engaged the mercs in a space battle while the team snuck aboard to take the Neb-B from the inside. They took down the main reactor and had a knockdown fight with sentry droids in the hallways.

When they breached the bridge, the merc officers and their nemesis were putting on vac suits and preparing to blow the viewports to escape to their second vessel. A tense social combat revealed the nemesis had duped the mercs and had no way to pay their not inconsiderable fee. The captain compromised the safety of her entire outfit in exchange for surrendering the Neb-B.

Many things could have broken the wrong way for the PCs—especially sabotaging the reactor. The Wookiee demolitionist/mechanic had a stellar roll to disable it without significant damage. (He had plenty of "backup" attached in case it didn't work.)

So, they definitely worked for it. I went into the adventure knowing that capturing the ship was possible and even encouraged if they pulled it off. I assumed they would try to start their own little armada, but I guess not.

I gave them the Deathstar once.

Then we started a new campaign.

8 minutes ago, RLogue177 said:

I gave them the Deathstar once.

Then we started a new campaign.

Was one of the players IG-88?

...Or fancied him/her/itself IG-88? :D

On 4/23/2020 at 2:18 AM, P-47 Thunderbolt said:

Was one of the players IG-88?

...Or fancied him/her/itself IG-88? :D

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