I think we can all sympathize with that aching feeling someone gets when they're building a list only to realize they're missing several key cards from their collection. For me this really hit hard with the RITR expansion, since the Nebulon has been my favorite Star Wars ship since I was a kid, and that campaign comes with several cards I would absolutely love to use on them. It's not a very fun experience to feel forced into buying overpriced cards online or redundant expansions just to get the cards you want. This has been an old sore-spot in the community for years, and I fear the addition of two new factions will amplify the issue.
Bringing in two new factions will bring in a lot of new players, which is fantastic! However, I dread the day I will have to tell a bright-eyed new CIS player he has to scour E-Bay or buy a useless MC-30 just for that sweet Ordinance Experts card he saw. New players are going to be significantly disadvantaged facing those with preexisting collections, even if their opponents are also playing the new factions. I doubt a new Republic player is going to start buying ships he can't field just to kit out his Venerator properly. The reverse is also true for Civil War players looking over the neutral upgrades that come with the new ships. The issue was less pronounced before, since each wave was mostly symmetrical with neutral upgrades, but adding two new factions might change that. As I see it, there are a few ways FFG could address the issue;
1) Card Packs
You want them, I want them, Legion got them, why can't we? Card packs have been requested for years, and I think it's the solution with the most merit. Legion has shown it can be done, and I'm still baffled they haven't come to Armada. It gives us want we want, and provides FFG another source of revenue. Sadly, I don't think this is going to happen. The community begged for card packs years ago, and at this point it's clear they're never happening. A shame.
2) Stuff the expansions
Just stuff the new ships with tons of the old upgrades. Filling the new expansions with duplicates of the most prolific upgrades would ensure new players aren't missing the most crucial cards, but some inevitably would slip through the cracks. Furthermore, since new cards could bring old upgrades back into the spotlight, it would be hard to predict what cards need to included to keep new collections competitive. I also worry including tons of old cards might take up space that could be used for new upgrades.
3) No Backwards Compatibility
Wipe the slate clean. Clone Wars ships can only use cards from the Clone Wars expansions. I'm not sure how I feel about this idea. On the one hand, starting from scratch would make maintaining balance a lot simpler, since you don't have to worry about how a new upgrade will interact with the hundreds that have come before it. On the other hand, old players might not like starting new collections from the ground up. They would also need to find a way to clearly differentiate which cards are usable by which eras.
Which approach do you guys think has the most the most merit? Are there any other solutions you can think of? I really hope FFG takes this opportunity to tackle the problem head on, as I think it would bring some players back into the game. (Myself included.)