FFG, You once said you read our comments and suggestions you proved it with the new rule book.
There are a ton of untranslated tokens back in V1 of the game this thread is a compilation of all those tokens.
*Translations by Malechi
All tokens can be seen at www.tannbunker.myfastfourm.org
Twin Strike
If the character rolls at least one success on the Combat Roll, the player may immediately make a second Attack with another character on the same Path (who may not move). This Attack uses the character's lowest Combat Value and successes are added to the primary attacker's total. Use the primary attacker's Combat Value for the target's Shock Roll.
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Works with Close Combat or Hand-to-Hand weapons. Can only be used by characters with the Blutsturm Division Affiliation. Any special affect related to the weapons of the secondary attacker are ignored.
Updated suggestion (for fun)
Skill/Ability
If Eva and Yula are within 3 spaces of each other, during a hand to hand attacks roll 1 additional die.
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Freemasons
The revelations made by the Freemasons regarding the underlying occult nature of the mission give the player a bonus of 3 Victory Points at the end of the game, whether they are victorious or not.
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The Reich may only use one Freemasons token during a JPC tournament.
My suggestion (for fun)
Skill/ability
When you complete an objective (unit with this ability) add 1 additional CP on the next turn.
Or
Start the game with one additional CP
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Back Stab
If Yula engages in Hand-to Hand Combat, and neither her nor her opponent were on the same Path on their previous Turn, the target suffers 1 Automatic Wound.
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Yula must use Krueger in her Attack.
Updated rules
Keep the same or
When attacking a unactivated character with Kruger re-roll any one die.
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M5 Special
Type: Hand-to-Hand Weapon.
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The “M5 Special” may only be used if the Character has a single Automatic weapon equipped.
Updated: Keep it the same.
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Tesla Surge Generator
The Tesla Surge Generator allows the reroll of one die (except Natural 1’s) on each Combat Roll when using the Tesla Surge Generator while attacking.
Furthermore, if Zor' Ka obtains at least one success on his Combat Roll, the targeted Character is moved away from him towards an adjacent free circle along the trajectory of the shot and without changing Paths.
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If it is not possible for the Character attacked with the Tesla Surge Generator to be moved back along the Path, add an addition success to the Combat Roll of Zor' Ka.
Updated:
Pistol
Natural 10s count as 2 success. For every hit scored push back the target 1 space.
If the target can not move back, target is dealt 1 automatic wound.
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The Hospital of Beaune
You must equip one of your characters with this Token.
Every time a Character equipped with this Token makes an opposed roll (either Combat, Shock, Duel) the player must swap the dice roll (and only the dice rolls, not the Values) with their opponent.
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Only playable at the Festiludis JPC Tournament in Saint Marcel, France on May 30 through June 1, 2008. Acceptable for home play anytime.
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Example: John Mac Neal is equipped with this token.
When John attacks, his opponent rolls the dice (using John Actual Combat Value) to resolve the attack, while John's players roll the defenders dices (using the target Actual Combat Value).
So it seems that the Token has no real mechanical effect, only allowing for some "fun" interaction with your opponent ("sorry guy -I- will roll your dice this time"). So if you're stuck with bad luck, you can pass it on to one of your opponent roll...
Suggestion
Keep same it is just a fun gooy token.
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Curse of Ozo
When Karl Zermann is killed by an enemy, place the Curse of Ozo token on the slaying character's card. (The token does not take up an inventory slot.) Until the end of the game the character is cursed and receives a minus 1 penalty on all of his current values, (minimum of one).
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The Curse of Ozo does not affect Legendary characters. If Karl Zermann is killed by his own faction, the curse will not take affect.
Updated : Keep same
QUESTIONING if there are still legendary characters.