TIE Variant stats (for funsies)

By GameboyAK, in Game Masters

In my extra quaran-time, I've found for my new campaign I've been looking at the lesser known TIE variants as inspiration for post-movies Imperial factions. I plan on having one based around Clone Wars era tech and one based around the GCW, but I'm looking at one that properly expands and experimented with Imperial designs to improve them (because we know the First Order was super innovative in design*mild sarcasm*)

Some I've done some reskinning of existing variants (the Predator class is basically an Interceptor with shields and hyperdrive) but how about any of the following?

TIE Avenger

TIE Oppressor

TIE Bomb

TIE Vanguard

TIE Raptor

Mystery TIE Variant (I've nicknamed the TIE Terror) https://starwars.fandom.com/wiki/Unidentified_TIE_variant

Yes I know I could reskin all day, but where's the fun in that?

Edited by GameboyAK

So after looking at the actual comic the Mystery TIE Variant came from, I've come up with something fairly rough that I'm happy with at the moment, though feedback is always appreciated.

TIE/TR "TERROR" HEAVY STARFIGHTER

500?cb=20101013223326

Silhouette 3
Speed 4
Handling -1
1 Fore/1 Aft Defense

3 Armor
10 Hull Trauma
8 System Strain

Hyperdrive: Primary Class 2
Sensor Range: Medium
Crew: 1 pilot
Encumbrance Capacity: 10
Passenger Capacity: (optional) 4 Terror Troopers, 8 Terror Droids
Cost: 230,000
Rarity: 7 (Restricted)
Customization Hard Points: 0 (0 Remaining)

Features:

  • Boarding Torpedo Launcher: Replacing the Ion Torpedo Launchers and Twin Concussion Missile Launchers, the TIE/tr can fire up to four Boarding Torpedos, each torpedo containing one Terror Trooper and two Terror Droids.

Weapons:
(1) Wing Tip-Mounted Light Ion Cannon ( Fire Arc : Forward; Damage : 5; Critical : 4; Range : Close; Qualities : Ion, Linked 4)
(2) Forward-Mounted Ion Torpedo Launcher ( Fire Arc : Forward; Damage : 10; Critical : 3; Range : Short; Qualities : Blast 5, Breach 4, Guided 2, Ion, Limited Ammo 4, Slow Firing 1, Linked 1)
or
(2) Dual Twin Forward-Mounted Concussion Missile Launcher ( Fire Arc : Forward; Damage : 6; Critical : 3; Range : Short; Qualities : Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow Firing 1, Linked 1)

or
(2) Forward-Mounted Boarding Torpedo Launcher ( Fire Arc : Forward; Damage : --; Critical : --; Range : Medium; Qualities : Guided 3, Linked 1, Limited Ammo 2)

While the comic doesn't distinctly show either Concussion Missile Launchers or Ion Torpedoes, I've included them as a variant loadout for a couple reasons.

1: Since they are using the same pods as the TIE Bomber, it wouldn't be out of the question to have some act as anti-fighter missile boats as well as knock out key systems on ships they are attempting to board, as well as they are the only means to give them a sort of lethal weapon.

2: Based on what the comic showed, they primarily are used as a form of assault boat to get boarders in position. The explosions on the capital ship wouldn't come from traditional ion cannons, hence the inclusion of the Ion Torpedoes, giving them a support role in aiding whatever boarders are present.

Edited by GameboyAK