Forgive me if this sort of post actually belongs in the Fleet Builds section, but I’m asking questions that feel more general than specific...
Like most of us, I love the Millennium Falcon.
One of the first things I did when I got into X-Wing was make sure I secured one of each version of the Falcon. My friend flew Rebel Han against me in our first game, and he was great. Tanky, with nasty guns. He beat me badly. Our next outing with the Falcon was a Resistance list with Chewie on the Falcon, supported by a Black Squadron T-70, Greer Sonnel, and Kaz’s Fireball. Chewie was fantastic.
Since then, I’ve gone deep into the tank trying to come up with a decent build for Lando’s Falcon, and the best I can manage in my theorycrafting is a massively expensive ship that relies on obstacle-jumping to overcome that crappy 2-die turret. It goes something like this:
Han Solo (54)
Trick Shot (4)
Concussion Missiles (6)
Rigged Cargo Chute (4)
Shield Upgrade (4)
Qi’ra (2)
Tobias Beckett (2)
Greedo (1)
Lando’s Millennium Falcon (3)
Outer Rim Pioneer (28) - docked.
The idea being that the Falcon can (with help from Rigged Cargo Chute, Outer Rim Pioneer, Qi’ra and Beckett) comfortably hop around in the asteroids, creating obstruction for Han, so he can actually hit harder than a flippin’ Academy TIE... and if my opponent draws the fight out into the open, I can (hopefully) rely on my Concussion Missiles to finish the job.
But this costs an (uncomfortably) grand total of 108 points. And it feels janky and conditional and difficult to fly correctly.
Am I missing something with this ship? Is there another way to overcome that god-awful primary? Because from where I’m sitting, it looks like the damage output on this beauty really doesn’t justify such a massive investment of points. Does the Scum version of the Falcon just suck? Or is the one I built actually pretty good, despite being janky and conditional?