I tried out an Interdictor/Onager fleet, using Romodi as my commander.
Romodi Onager
Author: Gilarius
Faction: Galactic Empire
Points: 398/400
Commander: General Romodi
Assault Objective: Blockade Run
Defense Objective: Asteroid Tactics
Navigation Objective: Solar Corona
Onager-class Star Destroyer (110 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Linked Turbolaser Towers ( 7 points)
- Orbital Bombardment Particle Cannons ( 5 points)
= 136 total ship cost
[ flagship ] Interdictor-class Suppression Refit (90 points)
- General Romodi ( 20 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- High-Capacity Ion Turbines ( 8 points)
- G7-X Grav Well Projector ( 2 points)
- G-8 Experimental Projector ( 8 points)
= 147 total ship cost
Arquitens-class Light Cruiser (54 points)
- Linked Turbolaser Towers ( 7 points)
= 61 total ship cost
3 Firespray-31s ( 54 points)
= 54 total squadron cost
It didn't work well, results posted in https://community.fantasyflightgames.com/topic/307141-interdoctor-onager-w-romodi/
So I changed it to:
Testbed with Long range Ignition, Intel Officer, Varnillian, Engine Techs.
Onager SD with Jerjerrod, Intel Officer, Gunnery Team, LTT, Long range Ignition.
Arquitens with LTT.
3 Firesprays.
This worked nicely in the first game I flew it in, but failed in the next game - because I messed up my game plan. I spent too much time (and 4 shots) swatting a pair of bomber controlling transports instead of taking down their Starhawk flagship and tabling him. However, my flying of the Onagers was much improved. So much so that I didn't use Jerry at all.
Next version I am considering:
Motti Onager
Author: Gilarius
Faction: Galactic Empire
Points: 398/400
Commander: Admiral Motti
Assault Objective: Blockade Run
Defense Objective: Asteroid Tactics
Navigation Objective: Solar Corona
Onager-class Testbed (96 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Sensor Team ( 5 points)
- Orbital Bombardment Particle Cannons ( 5 points)
= 117 total ship cost
Onager-class Testbed (96 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Sensor Team ( 5 points)
- Orbital Bombardment Particle Cannons ( 5 points)
= 117 total ship cost
[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Motti ( 24 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- H9 Turbolasers ( 8 points)
- Intensify Firepower! ( 6 points)
= 164 total ship cost
= 0 total squadron cost
Suggestions and Improvements?
I am concerned about running squadless; and putting all my faith into being able to point my big guns at their targets!