A few Q's about items and rules

By Bjohr, in Descent: Journeys in the Dark

Hi again, the vanilla OL is back with more confusing questions after the other.

First off, I wanna thank FFG for creating such a ... compelling birds nest for rules - naa just joking, u r aight!

Scenario 1: If a hero stands in a 2 space wide corridor with a 1 space-wide rubble, can I trap him for good if I play the Boulder trap card right next to the rubble space when he's passing it, creating ? Or is there a climb ability that I don't know of? Such a thing happend in the first quest in the vanilla compendium, bit I cut him some slack and let him fall on the "right" side of the rubblewall.

Scenraio 2: Frost Axe, I hate as a OL. Does the Pierce 3 stack? If it does, does it stack 3+3 or 3+1? The 3+1 resembles first surge +3, second surge +1, so that ever extra surge he stacks with it, he gets just +1. Cuz when my friend recieved Frost axe, Munkar in the 3rd quest (vanilla quest compendium) didn't stand a chance as the final boss. He had 8 armor.. but not with the frost axe around, cuz that's a nono then!

That's my questions for now, I appritiate all the help and almost evert respond I can get!

- Bjohr the (vanilla) OL

The Crushing Block trap specifically says on the card that it cannot be played adjacent to existing obstacles (such as rubble). This prevents the situation from arising. Incidentally, a boulder is something different, from the Well of Darkness expansion.

If you get a special ability with ranks multiple times, you add the ranks together. That means someone with the Frost Axe can spend 2 surges for Pierce 6. I don't know how you came up with the 3+1 thing, but in this case that would be the same as not stacking at all, because spending a surge for one more rank of Pierce is never better than spending the surge for +1 damage, which is also an option on the Frost Axe.

Gold weapons do lots of damage. Bosses tend to die in one round, especially if the overlord didn't save defensive cards like Dodge. That's Descent for you. You could try The Enduring Evil if you want monsters that survive longer.

Guess I need to get my reading glasses polished up before posting another thread like this. The Crushing Block trap card was a sure thing, if I just had opened the box and read the card. my apologies.

I've played alot of RPG's in my days and I'm still confident that some rules from the PnP RPG's are superior to some Descent rules, quite naive and stubborn way of thinking I guess. That's where the Pierce 3+1 came from, some logical RPG thinking. but I apologize for that aswell. Now I know that Descent (vanilla) is what it is, read the cards and that's it. I'm looking forward to buy the first expansion so I maybe, just maybe can advance my strategies as an OL.

P.S I always hamster the monster event cards.

Thanks for the response Antistone, you sure seem to know your way around :)

Bjohr said:

P.S I always hamster the monster event cards.

What does this mean?

James McMurray said:

Bjohr said:

P.S I always hamster the monster event cards.

What does this mean?

Rapid-fire? A spawn card every turn? I do know hamsters are amongst the fastest on Earth in the action of making love.

I would assume it means he always saves those cards for later. As in how hamsters stuff their cheeks full of seeds to save for later.

Bjohr said:

P.S I always hamster the monster event cards.

Sounds exactly like a Dutch saying happy.gif

Shmoozer said:

Bjohr said:

P.S I always hamster the monster event cards.

Sounds exactly like a Dutch saying happy.gif

It is German for sure (to hamster = to save) but maybe as well Dutch.

HAMSTEREN!!! trust me, it's also dutch (and not only the expression, the word itself is written like that in Dutch. lengua.gif

It's the same in swedish, to hamster is to save anything you can. Like buying lots of canned food because you think the nuclear holocaust is coming :P

lol, didn't know that this many different countries all used the exact same word for such a small furry animal!