Barebones Rebels in need of fleshing out.

By Colinsb, in Army Building

I've been 'gifted' a Rebel force as follows

Luke

4 x Rebel Troopers with Z-6 and MPL-57 options

1 x 1.4 FD Laser cannon

2 x AT-RT ( 1 with Rotary Blaster, 1 magnetised with all three options)

Barebones it comes out at 500 pts

I need to flesh it out.

Which Commander works best with Luke and what upgrades / additional units should I add.

I'm thinking Leia and maybe snipers.

Just after a quick look at the builder, giving these guys basic upgrades - Heavy Weapons for the Rebel Troopers, Hardpoints for the AT-RTs and an upgrade or two for Luke - takes you North of 650pts.

Leia and snipers could work for sure. That said Luke can totally be a commander.

Any combination of 2 of these (except for Leia and Solo together) would set you right:

  • Rebel Commandos
  • Tauntauns
  • Sabine
  • Leia
  • Han Solo
  • Another Squad of Rebel Troopers (But that's no fun)
  • (Everyone will hate me for saying it because it's not competitive but I think its fun as heck) T-47 Airspeeder

You could also do to grab maybe a Rebel Trooper Upgrade Expansion to add some variety to the Trooper squads.

Anyhow you've got a solid base there, best of luck.

Luke is already a Commander, but I always recommend Leia. After that pretty much buy anything you like. If you're hoping to make cutthroat competitive lists there's certain things you'll almost certainly need (6 Rebel Troopers, Operative Luke, 3 Tauntauns, 3 Commandos, etc), but if you're just looking to fill up 800 points and get to blastin' you're on the right track.

I like Chewbacca as well. He can tank wounds for lots of units while hiding behind LOS cover, then he can shoot well and fight well. He usually dies but adds to the health of all the units he can Guardian. His command card with Luke can really hurt people if for some reason you didn't want to take borh of Luke's 1pips.

Tauntauns and Sabine are good. I don't care for the upgrades on rebel troops but that's just because 90% of the time they are a waste and make me want to play them wrong.

Edited by buckero0

So, just by adding a Rebel Commando box set to minimise expenditure I've come up with this list:

Luke Skywalker (Force Reflexes, Force Push)
Rebel Officer (Commanding Presence, Electrobinoculars)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Commandos (Strike Team) (DH-447 Sniper, Hunter, Targeting Scopes)
AT-RT (AT-RT Rotary Blaster)
AT-RT (AT-RT Rotary Blaster)
1.4 FD Laser Cannon Team (Overcharged Generator)

776pts, 10 activations.

4 hours ago, Colinsb said:

So, just by adding a Rebel Commando box set to minimise expenditure I've come up with this list:

Luke Skywalker (Force Reflexes, Force Push)
Rebel Officer (Commanding Presence, Electrobinoculars)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Commandos (Strike Team) (DH-447 Sniper, Hunter, Targeting Scopes)
AT-RT (AT-RT Rotary Blaster)
AT-RT (AT-RT Rotary Blaster)
1.4 FD Laser Cannon Team (Overcharged Generator)

776pts, 10 activations.

Well, you also need the Rebel Specialists box for the Officer and the Card pack for Electrobinoculars.

14 hours ago, arnoldrew said:

Well, you also need the Rebel Specialists box for the Officer and the Card pack for Electrobinoculars.

You're correct, I'll need the card Pack for the Electrobinoculars but the Rebel Officer will be a kit bash of the commander from the Commandos box as I'm only using the sniper + 1.

1 hour ago, Colinsb said:

You're correct, I'll need the card Pack for the Electrobinoculars but the Rebel Officer will be a kit bash of the commander from the Commandos box as I'm only using the sniper + 1.

Cool. Any of the Rebel unit leaders make pretty good proxies for a Rebel Officer, in my opinion. You will have to print the Rebel Officer card out or something though.

By dropping a unit of Rebel Troopers I can add Leia as a Commander and shift Luke to Operative, I do lose an activation.

782pts 9 activations

Leia Organa (Strict Orders)
Rebel Officer (Strict Orders, Electrobinoculars)
Luke Skywalker (Operative) (Force Reflexes, Saber Throw, Hope)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
AT-RT (AT-RT Rotary Blaster)
AT-RT (AT-RT Rotary Blaster)
1.4 FD Laser Cannon Team

5 hours ago, Colinsb said:

By dropping a unit of Rebel Troopers I can add Leia as a Commander and shift Luke to Operative, I do lose an activation.

782pts 9 activations

Leia Organa (Strict Orders)
Rebel Officer (Strict Orders, Electrobinoculars)
Luke Skywalker (Operative) (Force Reflexes, Saber Throw, Hope)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
Rebel Troopers (Z-6 Trooper)
AT-RT (AT-RT Rotary Blaster)
AT-RT (AT-RT Rotary Blaster)
1.4 FD Laser Cannon Team

You don't need the Officer with Leia and Luke. Drop him and you can add the Rebel Troopers with a Z6 back in, which will actually be useful. Then add an HQ Uplink and Barrage Generator to the 1.4FD with all those extra points you have laying around.

Yeah I'm wondering why the officer was added. Leia is helpful. The medical droid can be helpful. I've had the regular commandos do alright on their own (maybe add duck and cover) or you can convert another commando into a sniper team (I've got 3 snipers and 3 bombers out of 2 commando boxes)

17 hours ago, arnoldrew said:

You don't need the Officer with Leia and Luke. Drop him and you can add the Rebel Troopers with a Z6 back in, which will actually be useful. Then add an HQ Uplink and Barrage Generator to the 1.4FD with all those extra points you have laying around.

OK, the Officer will be dropped, I had intended just sitting him in cover range 1 from the 1.4FD to give it support and tokens but I guess KQ Uplink and Battage gen will work.

I've also order Jyn and some Pathfinders for an alternative to Leia / Luke.

Jyn Erso (Strict Orders, Duck and Cover, Recon Intel, A-180 Pistol Config)
Luke Skywalker (Force Reflexes, Hope)
Rebel Troopers
Rebel Troopers
Rebel Troopers
Rebel Troopers
Rebel Pathfinders (Pao, Duck and Cover, Recon Intel, A-300 Short Range Config)
AT-RT (AT-RT Laser Cannon)
1.4 FD Laser Cannon Team (Linked Targeting Array, Overcharged Generator)
AT-RT (AT-RT Rotary Blaster)

782pts and 10 activations

Apparently Jyn isn't great.

Whenever I play her she dies badly but whenever I play against her she takes a ridiculous amount of punishment and doesn't die.

This means that either I'm bad or unlucky or my opponents are good or lucky. It's probably that I'm just bad.

I am enjoying running something similar. My two cents is Leia, Sabine, and/or tauntauns, snipers

On 4/4/2020 at 7:03 PM, arnoldrew said:

Luke is already a Commander, but I always recommend Leia. After that pretty much buy anything you like. If you're hoping to make cutthroat competitive lists there's certain things you'll almost certainly need (6 Rebel Troopers, Operative Luke, 3 Tauntauns, 3 Commandos, etc), but if you're just looking to fill up 800 points and get to blastin' you're on the right track.

How would you fit all those in a competitive list? What would a competitive list for rebels look like?

Edited by dc0315
On 4/18/2020 at 3:16 PM, kuffdaddy said:

I am enjoying running something similar. My two cents is Leia, Sabine, and/or tauntauns, snipers

What would you say to a list like this?

++ Standard (Rebel Alliance) [799 Points] ++ + Commander +

•Leia Organa [100 Points]: Improvised Orders

+ Operative +

•Sabine Wren [165 Points]: Electro Grappling Line, Personal Combat Shield, •The Darksaber

+ Corps +

Rebel Troopers [40 Points]

Rebel Troopers [40 Points]

Rebel Troopers [40 Points]

+ Special Forces +

Rebel Commandos [48 Points]: DH-447 Sniper

Rebel Commandos [48 Points]: DH-447 Sniper

Rebel Commandos [48 Points]: DH-447 Sniper

+ Support +

Tauntaun Riders [90 Points]

Tauntaun Riders [90 Points]

Tauntaun Riders [90 Points]

Edited by dc0315
8 hours ago, dc0315 said:

How would you fit all those in a competitive list? What would a competitive list for rebels look like?

You don't use all of them in every list, you just have them available if you need to run 3 taun tauns or fill in with multiple sniper strike teams, etc. Luke, Leia, 6xZ6 squads, and 3xSnipers won several tournaments before the advent of taun tauns and is still pretty strong if you know what you're doing. I think lately a lot of winning Rebel lists have had Leia, 3xTTs, 4 naked Rebel Trooper units, Sabine, a strike team or two, and assorted upgrades. I've also seen people do pretty well with 3xAT-RTs, including a couple of tournament that were won with Jyn commanding.

3 hours ago, arnoldrew said:

You don't use all of them in every list, you just have them available if you need to run 3 taun tauns or fill in with multiple sniper strike teams, etc. Luke, Leia, 6xZ6 squads, and 3xSnipers won several tournaments before the advent of taun tauns and is still pretty strong if you know what you're doing. I think lately a lot of winning Rebel lists have had Leia, 3xTTs, 4 naked Rebel Trooper units, Sabine, a strike team or two, and assorted upgrades. I've also seen people do pretty well with 3xAT-RTs, including a couple of tournament that were won with Jyn commanding.

What do they usually give the 3 AT-RTs as hardpoints?

1 hour ago, dc0315 said:

What do they usually give the 3 AT-RTs as hardpoints?

Rotary Cannons are simply the best choice right now. The Laser Cannon is really just not that good, even against armor. The Flamethrower has its uses, but it's mostly just a "taunt" upgrade for your AT-RT (forces them to kill it or die). This can be useful, but I don't really have any issue getting my opponent to attack my Rotary AT-RT's either, and that can actually deal some wounds before it dies. Now that every single list I go up against isn't 5-6 DLT Stormtrooper units my AT-RTs last a bit longer than they used to as well.

2 hours ago, arnoldrew said:

Rotary Cannons are simply the best choice right now. The Laser Cannon is really just not that good, even against armor. The Flamethrower has its uses, but it's mostly just a "taunt" upgrade for your AT-RT (forces them to kill it or die). This can be useful, but I don't really have any issue getting my opponent to attack my Rotary AT-RT's either, and that can actually deal some wounds before it dies. Now that every single list I go up against isn't 5-6 DLT Stormtrooper units my AT-RTs last a bit longer than they used to as well.

Though isnt that an advantage that youre putting early pressure on your opponent with him knowing you have a flamer thats gna burn a unit or 2 if he ignores it? Saving your tauntauns and luke from some shots?

I played 3 the other day and 1 melted a unit of deathtroopers and the other removed a unit of shores. He couldnt deal with them. If hes got a tank im glad he shoots them than something more valuable.

Tried a list today with 1 RT, luke and 2 tauntauns. He spent 2 turns shooting at it with 1 B2 unit, 2 B1s with snipers and dookus lightning. Luke said thank you 😄 Though i didnt play the cards right as i chose leias at the wrong time when i shouldve chosen i am a jedi or full of surprises and that lost me luke in turn 3 and that was game over.

Rotary blaster is fine but its not a serious threat with cover and the threshold is still 5 dice at range 3.

i think tauntauns losing their own 'disengage' really made them lose some oomf. Yeah they get loads if actions but shoot them before they activate or charge them in and theyre basically stuck. And with all the high velocity with the aat and snipers now, those dodges sorta go to waste, then u cab get supressed....Decided im gna give this a run for its money.

++ Standard (Rebel Alliance) [798 Points] ++

+ Commander +

Rebel Officer [50 Points]

+ Operative +

•Luke Skywalker [229 Points]: Force Push, Force Reflexes, Jedi Mind Trick, Tenacity

•R2-D2 [35 Points]

+ Corps +

Rebel Troopers [51 Points]: Environmental Gear, R5 Astromech Droid

Rebel Troopers [51 Points]: Environmental Gear, R5 Astromech Droid

Rebel Troopers [61 Points]: 2-1B Medical Droid, Environmental Gear

+ Special Forces +

Rebel Commandos [48 Points]: DH-447 Sniper

Rebel Commandos [48 Points]: DH-447 Sniper

+ Support +

AT-RT [75 Points]: AT-RT Flamethrower

AT-RT [75 Points]: AT-RT Flamethrower

AT-RT [75 Points]: AT-RT Flamethrower

I could maybe switch out the env. Gear for duck and cover on the snipers, not sure yet as i want them to stick with the atrts in the first turns.

Ive got 4 major threats coming at the opponent, snipers throwing pot shots and troopers being annoying. Idea is to make him wonder what to shoot at and keeping things alive demoralizing the opponentbwhen i heal the damage he does till i get there.

What do you think?

Edited by dc0315