What upgrades are you guys using for ARC Troopers. I'm having a hard time trying to decide what to put on them.
Upgrades for ARC Troopers
Since ARC troopers aren't released yet so they haven't technically seen any playtime. No one at the moment know what upgrades they even come with and they might be good upgrades for them so we have little idea as to what builds are good for them for now
47 minutes ago, bllaw said:Since ARC troopers aren't released yet so they haven't technically seen any playtime. No one at the moment know what upgrades they even come with and they might be good upgrades for them so we have little idea as to what builds are good for them for now
This.
I don't do much proxying when I don't know the whole kit.
Atrts on the other hand.....
3 hours ago, Tirion said:
Atrts on the other hand.....
I've been running my AT RTs naked without upgrades. I still don't make defensive saves, but their gun does alright with crit 1 and impact 1. I might try the flamer but I'll probably just buy 1 and convert another and be done.
Arc troopers i can't build bc i don't know the dice colors and rules for them. We don't know what Fives and Echo do either.
8 hours ago, buckero0 said:I've been running my AT RTs naked without upgrades. I still don't make defensive saves, but their gun does alright with crit 1 and impact 1. I might try the flamer but I'll probably just buy 1 and convert another and be done.
Arc troopers i can't build bc i don't know the dice colors and rules for them. We don't know what Fives and Echo do either.
Same as far as purchases for the atrt. We do one the dice for arcs though. But nothing on fives and exp outside of 2 hp and their cost
Sniper + overwatch + scopes seems to be a good combo.
The jetpacks also give good movement shenanigans
3 hours ago, lologrelol said:Sniper + overwatch + scopes seems to be a good combo.
The jetpacks also give good movement shenanigans
I really like that idea. I'm imagining that you're using the strike team version for that? Or are you taking a full squad?
12 hours ago, Tirion said:Same as far as purchases for the atrt. We do one the dice for arcs though. But nothing on fives and exp outside of 2 hp and their cost
We know the DC15x dice (R,B)
And we know they have B,W for melee. What other dice colors do we know?
1 hour ago, buckero0 said:We know the DC15x dice (R,B)
And we know they have B,W for melee. What other dice colors do we know?
We know literally everything other than Fives' and Echo's weapons. They posted the cards on the Asmodee store page when they were initially announced (I think they were later removed).
They have Red saves, BW Melee, BW Range 1-2, and B Range 3. No surges.
sorry I keep looking for those pictures I thought I saw somewhere one time, but I can't find them (must have taken them down)
I hate telling people something I don't know for sure is right, so I wasn't going to be "that guy"
Thanks for filling us in
6 hours ago, TheSharkJuggler said:I really like that idea. I'm imagining that you're using the strike team version for that? Or are you taking a full squad?
Full squad.
The snipers strike team is better off blank.
13 minutes ago, lologrelol said:Full squad.
The snipers strike team is better off blank.
Agree here just due to cost, keep the low health units as cheap as possible, especially if the gun upgrade is not the unit leader for some reason
Edited by buckero0